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This section lists changes introduced in all released IncrediBuild versions:
Contents:
Changes in Version 3.51 (Release Date: March 7, 2010)
Visual Studio Build System
- Fixed a bug that caused non-standard (e.g. third-party) project files not to be recognized in builds started from the Visual Studio IDE.
- Fixed a bug that could cause files generated by midl steps (e.g. dlldata.c) to be incorrectly reported as not found.
- Fixed a bug that caused errors when running BuildConsole.exe with response (.rsp) files as input.
- Fixed a bug that caused builds to fail whenever a referenced C# project uses a non-default BaseIntermediateOutputPath specification.
- Fixed a rare bug that could result in builds failing with a "Fatal error C1859" message.
- Fixed a bug that could cause failed custom rule tasks to be reported as successful.
- Fixed a bug that could cause incorrect compiler command lines to be used for smart device target platform builds.
- Fixed a bug related to custom rule properties accepting multiple values.
- Fixed a rare bug related to non-standard values specified in the "Use of MFC" Project property.
- Fixed a warning related to the /INCREMENTAL linker option in the 11164 Xbox 360 XDK.
Performance
- Fixed a bug that could cause a delay in build startup on Windows 7 and Vista machines.
- Improved performance of writing the build progress file (.ib_mon) to disk.
- Added various internal performance optimizations.
User Interface
- Build History application now opens with the same view filters that were active the last time it was closed.
Stability
- Fixed a bug that could prevent Agents from connecting to the Coordinator after an upgrade to v3.5.
Virtualization
- Fixed a bug that could result in incorrect identification of removable drives as fixed (could affect build performance).
Xoreax Grid Engine (XGE) Interfaces
- Termination of intercepted processes (via the Automatic Interception interface) is now cleaner.
- Fixed a bug that prevented Automatic Interception builds from running when the /SHOWTIME command line option was specified.
Miscellaneous
- Remote execution on Windows 2000 machines is no longer supported (initiation of builds from Windows 2000 machines is supported).
- Added /LOGLEVEL command line option (xgConsole/BuildConsole) which overrides the current logging level.
- Fixed a bug that prevented version rollbacks from working whenever the "Update version of all subscribed Agents automatically" option was selected.
- Fixed a bug that caused Agents to keep working with the old Backup Coordinator after changing to a new Primary Coordinator.
- Fixed a bug that could prevent the Coordinator service from starting on machines that changed certain locale settings.
Changes in Version 3.50 (Release Date: January 21, 2010)
Note: This list also contains changes included in Version 3.50 RC and Version 3.50 Beta.
For a list of differences between v3.50 and v3.50RC, see this section.
Performance
- Starting builds from the Visual Studio IDE is now significantly faster.
- Fixed a bug that caused unnecessary directory synchronizations, impacting performance.
- Improved algorithm for automatically avoiding local execution of tasks on local machine whenever system resources are under heavy use.
- Highest allowed "Max. CPU/Cores" setting in Coordinator Settings dialog is now 200.
- When the "Avoid task execution on local machine when possible" option is enabled, additional remote Agents are now added to the build to compensate for unused local CPUs/cores.
- Build Progress (.ib_mon) files are now faster to open.
- Build Progress (.ib_mon) file size has been decreased.
- BuildSystem.exe now consumes slightly less CPU when building large VC projects.
Virtualization
- Windows 7 is now fully supported.
- New Virtualization Engine now used for both Visual Studio and XGE builds.
- Fixed a bug related to loading DLLs with full path specification.
- Fixed a bug that could cause an "end of file read inside definition" error in gcc-based remote compilations.
- Fixed a bug that could result in a "tool returned code: STATUS_ENTRYPOINT_NOT_FOUND" error on remote machines.
- Fixed a bug related to empty output file creation.
- Fixed bug that could result in corrupt output files in rare condition.
- Fixed a bug related to remote execution of applications using Direct3D.
- Fixed a bug that could result in a "STATUS_STACK_OVERFLOW" error on remotely executed tasks.
- Fixed a bug related to running exception handlers remotely.
- Fixed a bug related to dynamic loading of DLLs with relative paths.
- Fixed a bug related to directory-access using short filenames.
- Improved handling of duplicate environment variables (e.g. same variable name with different capitalization).
- IncrediBuild now installs the VS2005 SP2 C/C++ runtime redistributable.
- IncrediBuild now installs the VS2008 SP1 C/C++ runtime redistributable.
Xoreax Grid Engine (XGE) Interfaces
- Distributed MS NMAKE builds are now supported. See "XGE" subfolder for working sample code.
- Fixed a bug that could cause ANT builds using the Automatic Interception interface to fail.
- Build system is now more tolerant towards invalid entries in the PATH variable.
- Fixed bug related to stdout redirection.
- Fixed bug that caused a "Path search list generation failed" error when system path contained an empty quotes entry.
- Combined use of AllowRestartOnLocal="true" and SingleInstancePerAgent="true" is now supported.
- /ShowTime xgConsole option is now supported also for Automatic Interception builds.
- Added new "AutoRecover" XML Tool attribute that specifies error messages which, when found in the tool's output, will cause the task to be re-assigned for execution on the initiating machine.
- Added new "TimeLimit" XML Tool attribute that defines the time after which the process should automatically be terminated and re-assigned to another machine.
- New "ShowSourceInOutput" attribute added to XML Interface tool definition that controls whether the source filename will be echoed to the build output.
- Fixed a bug related to use of " (quote) symbols in the XML interface.
- Fixed a bug that could cause newline characters in output to be doubled.
Stability
- Fixed a bug related to network infrastructure that could cause builds to hang.
- Fixed a bug related to network infrastructure that could result in Agents moving back and forth between "Assigning" and "Enabled" status.
- Fixed a bug related to memory management that could cause the Agent service to hang in certain cases.
- Fixed a bug that could cause Agents to stop participating halfway through the build.
- Fixed a bug that could cause IncrediBuild processes to hang, requiring a hard reset.
- Fixed a bug in automatic selection of ports that could result in an attempted use of an invalid port.
- Build System warning now given when an unusually large number of files exist in the TEMP folder (can also affect performance).
- Build now automatically recovers from additional recoverable remote execution exceptions.
- Fixed a bug related to mirroring correct Agent IP addresses to backup Coordinator.
- Fixed a rare bug that could prevent an Agent from reconnecting to the primary Coordinator after using the backup coordinator.
- Terminating a running build is now more robust.
- Fixed a bug that could cause build to run indefinitely if an output file was marked as read-only.
- Fixed a bug that could, in rare conditions, prevent the Coordinator service from starting after an upgrade.
- Fixed a bug that could cause a "Failed to assign process to job: Access is denied (5)" build system error.
User Interface
- New "Find Bar" (CTRL-B) Build Monitor feature for locating a progress bar by search string.
- Added new Coordinator Monitor column which displays the currently logged-on users for connected Agents.
- "Display Automatic Recovery Events" is now enabled by default.
- Added new "Visual Studio Builds|Linker" Agent Settings page for better organization of Visual Studio settings.
- Build History application now supports filtering by build completion status.
- Build History application status bar now shows summary of displayed builds' status.
- Clear warning message now given when trying to remotely execute an executable using the Debug CRT on a machine missing the required assemblies.
- Added new "Code Page" column to Coordinator Monitor showing the active codepage of each Agent.
- An attempt to intercept/remotely execute a native 64-bit application (not supported) will now result in a clear error message.
- Added new /QUERYPACKAGE option to xgConsole and BuildConsole for querying whether an extension package (e.g. XGE) is assigned to an Agent.
- Agent now shows a list of previously used Coordinators for easier switching between Coordinators.
- Added new /MINWINVER and /MAXWINVER options to BuildConsole and xgConsole for controlling which remote Windows versions will be allowed in build.
- xgCoordConsole now exports the currently logged-on users for connected Agents.
- Added new "Expand All/Collapse All" menu options for text in the Build Monitor Output and Projects view.
- New format used to display command execution time, now contains both overall execution time and command start time.
- Added new "Advanced" page to Coordinator settings dialog.
- "Workpower" field in Coordinator Monitor and in xgCoordConsole XML output now also includes local machine's work power.
- Build Group are now more clearly displayed in the Coordinator Monitor.
- Task progress bar tooltip now indicates if the "rem IncrediBuild_AllowOverlap" directive was specified for that task.
- Fixed harmless "List index out of bounds" pop-up error message in the Coordinator Monitor.
- Warning will now appear whenever attempting to restart the Agent service immediately after changing the Coordinator name in the Agent Settings dialog (the dialog must first be closed by clicking OK).
Visual Studio Build System
- Intel Parallel Composer is now supported.
- Fixed a bug that could cause builds to fail when the /analyze compiler command line option was used.
- Fixed a bug that could cause builds to fail with a "File has been externally modified since last change (timestamp differs)" error.
- Ordering of LIB files in linker command line now fully matches original ordering (previously could have caused "unresolved external symbol" errors).
- Build summary now includes total of projects which were up-to-date (were previously counted as "Skipped").
- Fixed a bug that could cause projects to be mistakenly showed as "Skipped" in the build summary.
- Fixed a bug related to BoundsChecker instrumented builds.
- Added support for Intel C/C++ Compiler v11.1.
- Fixed a bug that could cause multiple identical /FU options to be added to the compiler command line.
- Fixed a bug that could cause incorrect output file paths to be specified for referenced C# projects.
- Fixed a bug that could prevent distribution in parts of the build when the number of PDB files is limited.
- Fixed a bug that could cause "Can't find alink.dll" errors when compiling Visual Studio 2008 C++ builds on machines that have .NET framework v4 installed.
- Fixed a bug that could cause custom build steps that reported an error to be shown as successful.
- Changing the location of the default VSSettings file is now supported.
- Fixed a bug related to the Subsystem linker option in VS2003 and higher.
- Fixed a bug related to default values of custom rule parameters.
- Fixed a bug related to non-standard .vdproj project filenames.
- Fixed a bug related to /incremental linker option and the "Use library dependency inputs" option.
- Fixed a bug related to use of VC environment variables within makefile projects.
- Fixed a bug related to build order of assemblies with "Copy Local" set to false.
- Fixed a bug that could cause an incorrect /FU specification when multi-level reference hierarchies are used.
- Fixed a bug related to references to C# projects with modified output paths.
- Fixed bug related to loading order of property sheets.
- Fixed a bug that could result in an incorrect summary line in a multi-project build.
- Added new /IntelCLVersion BuildConsole command line option that overrides the default Intel compiler version.
- Fixed a bug that could cause e /ENTRY:"wWinMainCRTStartup" to me missing from the linker command line.
- Fixed a bug that could result in an error locating the manifest tool (mt.exe).
- Fixed a bug related to relative path specification of IDL/ODL files in the project file.
- Fixed a bug related to use of quotes in preprocessor macro definitions.
- Exceptionally long VCComponent.dat files are now supported.
- Fixed a bug related to use of #import statements in Visual Studio .NET 2002.
- Selection of a large number of files for external compilation in the Solution Settings dialog is now supported.
- Fixed a bug related to build cancellation that could result in corrupt OBJ files.
- Fixed a bug that could result in LNK1318 errors.
- Fixed a bug which could cause a "failed to copy BSC file" error when building from the Visual Studio IDE.
- Fixed a bug related to response file paths containing a space character.
- Fixed a bug that could cause manifests to be added more than once.
- Fixed a bug that could cause MIDL2457 errors.
- Fixed a bug that could prevent referenced DLLs from getting copied in full rebuilds.
- Fixed a bug related to copying referenced DLLs that are marked as read-only.
- Fixed a bug that could cause an "error executing midl.exe" error.
- Running the Visual Studio C/C++ compiler from XGE tasks (using VCCompiler="True") now automatically recovers from known recoverable errors.
- Known recoverable errors are now only applied to Visual Studio C/C++ compiler tasks (were previously applied to other tools as well).
Miscellaneous
- Changing a Coordinator's IP address is now supported and detected by the system.
- Fixed a bug that could cause an Agent to be installed when upgrading a Coordinator-only installation to a new version.
- Fixed a bug that could result in the backup coordinator being misconfigured as the primary coordinator.
- Added to xgCoordConsole output Coordinator version and primary/Backup Coordinator status fields.
- Build Group can now be modified for Agents which have incompatible versions.
- Fixed a bug that could cause inaccurate recognition of currently available virtual memory on Agent machines.
- Filecache and modulecache directories are now removed in uninstall if their locations have been changed.
- Unusually long output filenames are now supported.
- Default option in Agent installation is now always set to manual selection of port numbers.
- Setup and update are now faster when run on installation folders containing a lot of files.
- Fixed a bug related to standard output piping to stderr.
- Fixed a bug that caused BuildConsole to crash when specified with command line options exceeding 4096 bytes in length.
- Fixed a bug that could result in the Coordinator Monitor displaying incorrect Agent names.
- Fixed a bug that prevented read access to build output files created with the /log option while a build is running.
- New Coordinator mode that automatically updates all connected Agents to the same version as the Coordinator.
- Default option for Agent state after a restart of the Agent service changed to maintain previous state (Disabled/Enabled).
- Fixed a bug that could cause the Coordinator Monitor on the Coordinator machine to open in View-Only mode.
- Updated defaults for min. disk space and min. virtual memory in the Coordinator's Agent assignment settings.
- Improved CPU detection logic for Intel dual-core family of processors.
Visual Studio Integration
- "Build Solution" IncrediBuild menu option in VS IDE now waits if another build is already running (previously gave a pop-up message).
- Starting a build from Visual Studio will now keep focus on code editing window.
Changes in Version 3.50 Release Candidate (Release Date: December 21, 2009)
Visual Studio Build System
- Ordering of LIB files in linker command line now fully matches original ordering (previously could have caused "unresolved external symbol" errors).
- Fixed a bug related to build cancellation that could result in corrupt OBJ files.
- Fixed a bug that could result in LNK1318 errors.
- Fixed a bug which could cause a "failed to copy BSC file" error when building from the Visual Studio IDE.
- Fixed a bug related to response file paths containing a space character.
- Fixed a bug that could cause manifests to be added more than once.
- Fixed a bug that could cause MIDL2457 errors.
- Fixed a bug that could prevent referenced DLLs from getting copied in full rebuilds.
- Fixed a bug related to copying referenced DLLs that are marked as read-only.
- Fixed a bug that could cause an "error executing midl.exe" error.
- Running the Visual Studio C/C++ compiler from XGE tasks (using VCCompiler="True") now automatically recovers from known recoverable errors.
- Known recoverable errors are now only applied to Visual Studio C/C++ compiler tasks (were previously applied to other tools as well).
Xoreax Grid Engine (XGE) Interfaces
- Build system is now more tolerant towards invalid entries in the PATH variable.
- /ShowTime xgConsole option is now supported also for Automatic Interception builds.
- Added new "AutoRecover" XML Tool attribute that specifies error messages which, when found in the tool's output, will cause the task to be re-assigned for execution on the initiating machine.
- Added new "TimeLimit" XML Tool attribute that defines the time after which the process should automatically be terminated and re-assigned to another machine.
- New "ShowSourceInOutput" attribute added to XML Interface tool definition that controls whether the source filename will be echoed to the build output.
- Fixed a bug related to use of VC environment variables within makefile projects.
- Fixed a bug related to use of " (quote) symbols in the XML interface.
- Fixed a bug that could cause newline characters in output to be doubled.
Miscellaneous
- New Coordinator mode that automatically updates all connected Agents to the same version as the Coordinator.
- Default option for Agent state after a restart of the Agent service changed to maintain previous state (Disabled/Enabled).
- Fixed a bug in v3.50 Beta that prevented an installation/upgrade of a Coordinator on a machine that doesn't have an IncrediBuild Agent installed.
- Fixed a bug that could cause the Coordinator Monitor on the Coordinator machine to open in View-Only mode.
- Updated defaults for min. disk space and min. virtual memory in the Coordinator's Agent assignment settings.
- Improved CPU detection logic for Intel dual-core family of processors.
Stability
- Fixed rare issue that could cause IncrediBuild processes to hang, requiring a hard reset.
- Fixed a bug in v3.50 Beta that caused fresh installations to assign Agents to builds even if CPU level is below minimal level.
- Fixed a bug in v3.50 Beta that caused fresh installations to connect to Agents using host names instead of IP addresses.
- Fixed a bug that could cause build to run indefinitely if an output file was marked as read-only.
- Fixed a bug that could, in rare conditions, prevent the Coordinator service from starting after an upgrade.
- Fixed a bug that could cause a "Failed to assign process to job: Access is denied (5)" build system error.
Virtualization
- Fixed a bug related to loading DLLs with full path specification.
- Fixed a bug that could cause an "end of file read inside definition" error in gcc-based remote compilations.
- Fixed a bug that could result in a "tool returned code: STATUS_ENTRYPOINT_NOT_FOUND" error on remote machines.
- Fixed a bug related to empty output file creation.
User Interface
- New format used to display command execution time, now contains both overall execution time and command start time.
- Added new "Advanced" page to Coordinator settings dialog.
- "Workpower" field in Coordinator Monitor and in xgCoordConsole XML output now also includes local machine's work power.
- Build Group are now more clearly displayed in the Coordinator Monitor.
- Fixed a bug in v3.50 Beta that could result in the total build time appearing as 0:00.
- Task progress bar tooltip now indicates if the "rem IncrediBuild_AllowOverlap" directive was specified for that task.
- Fixed harmless "List index out of bounds" pop-up error message in the Coordinator Monitor.
- Warning will now appear whenever attempting to restart the Agent service immediately after changing the Coordinator name in the Agent Settings dialog (the dialog must first be closed by clicking OK).
Visual Studio Integration
- "Build Solution" IncrediBuild menu option in VS IDE now waits if another build is already running (previously gave a pop-up message).
- Starting a build from Visual Studio will now keep focus on code editing window.
Changes in Version 3.50 Beta (Release Date: November 24, 2009)
Stability
- Fixed a bug related to network infrastructure that could result in Agents moving back and forth between "Assigning" and "Enabled" status.
- Fixed a bug in network infrastructure that could cause builds to hang.
- Fixed a bug related to memory management that could cause the Agent service to hang in certain cases.
- Fixed a bug that could cause Agents to stop participating halfway through the build.
- Fixed a bug in automatic selection of ports that could have resulted in an attempted use of an invalid port.
- Build System warning now given when an unusually large number of files exist in the TEMP folder (can affect performance).
- Build now automatically recovers from additional recoverable remote execution exceptions.
- Fixed a bug related to mirroring correct Agent IP addresses to backup Coordinator.
- Fixed a rare state that could prevent an Agent from reconnecting to the primary Coordinator after using the backup coordinator.
Performance
- When the "Avoid task execution on local machine when possible" option is enabled, additional remote Agents are now added to the build to compensate for unused local CPUs/cores.
- Improved algorithm for automatically avoiding local execution of tasks on local machine whenever system resources are under heavy use.
- Highest allowed "Max. CPU/Cores" setting in Coordinator Settings dialog is now 200.
- Build Progress (.ib_mon) files are now faster to open.
- Build Progress (.ib_mon) file size has been decreased.
Visual Studio Build System
- Added support for Intel C/C++ Compiler v11.1.
- Fixed a bug that could cause multiple identical /FU options to be added to the compiler command line.
- Fixed a bug that could cause incorrect output file paths to be specified for referenced C# projects.
- Fixed a bug that could prevent distribution in parts of the build when the number of PDB files is limited.
- Fixed a bug that could cause "Can't find alink.dll" errors when compiling Visual Studio 2008 C++ builds on machines that have .NET framework v4 installed.
- Fixed a bug that could cause custom build steps that reported an error to be shown as successful.
- Changing the location of the default VSSettings file is now supported.
- Fixed a bug related to the Subsystem linker option in VS2003 and higher.
- Fixed a bug related to default values of custom rule parameters.
- Fixed a bug related to non-standard .vdproj project filenames.
- Fixed a bug related to /incremental linker option and the "Use library dependency inputs" option.
- Fixed a bug related to build order of assemblies with "Copy Local" set to false.
- Fixed a bug that could cause an incorrect /FU specification when multi-level reference hierarchies are used.
- Fixed a bug related to references to C# projects with modified output paths.
- Fixed bug related to loading order of property sheets.
- Fixed a bug that could result in an incorrect summary line in a multi-project build.
- Added new /IntelCLVersion BuildConsole command line option that overrides the default Intel compiler version.
- Fixed a bug that could cause e /ENTRY:"wWinMainCRTStartup" to me missing from the linker command line.
- Fixed a bug that could result in an error locating the manifest tool (mt.exe).
- Fixed a bug related to relative path specification of IDL/ODL files in the project file.
- Fixed a bug related to use of quotes in preprocessor macro definitions.
- Exceptionally long VCComponent.dat files are now supported.
- Fixed a bug related to use of #import statements in Visual Studio .NET 2002.
- Selection of a large number of files for external compilation in the Solution Settings dialog is now supported.
Xoreax Grid Engine (XGE) Interfaces
- Fixed bug related to stdout redirection.
- Fixed a bug that could cause ANT builds using the Automatic Interception interface to fail.
- Fixed bug that caused a "Path search list generation failed" error when system path contained an empty quotes entry.
- Combined use of AllowRestartOnLocal="true" and SingleInstancePerAgent="true" is now supported.
New Features
- Windows 7 is now fully supported.
- Added new /QUERYPACKAGE option to xgConsole and BuildConsole for querying whether an extension package (e.g. XGE) is assigned to an Agent.
- Agent now shows a list of previously used Coordinators for easier switching between Coordinators.
- Added new /MINWINVER and /MAXWINVER options to BuildConsole and xgConsole for controlling which remote Windows versions will be allowed in build.
User Interface
- New "Find Bar" (CTRL-B) Build Monitor feature for locating a progress bar by search string.
- Added new "Visual Studio Builds|Linker" Agent Settings page for better organization of Visual Studio settings.
- Clear warning message now given when trying to remotely execute an executable using the Debug CRT on a machine missing the required assemblies.
- Added new "Code Page" column to Coordinator Monitor showing the active codepage of each Agent.
- Build History application now supports filtering by build completion status.
- Build History application status bar now shows summary of displayed builds' status.
- An attempt to intercept/remotely execute a native 64-bit application (not supported) will now result in a clear error message.
Virtualization
- New Virtualization Engine now used for both Visual Studio and XGE builds.
- Fixed bug that could result in corrupt output files in rare condition.
- Fixed a bug related to remote execution of applications using Direct3D.
- Fixed a bug that could result in a "STATUS_STACK_OVERFLOW" error on remotely executed tasks.
- Fixed a bug related to running exception handlers remotely.
- Fixed a bug related to dynamic loading of DLLs with relative paths.
- Fixed a bug related to directory-access using short filenames.
- IncrediBuild now installs the VS2005 SP2 C/C++ runtime redistributable.
- IncrediBuild now installs the VS2008 SP1 C/C++ runtime redistributable.
Miscellaneous
- Changing a Coordinator's IP address is now supported and detected by the system.
- Added to xgCoordConsole output Coordinator version and primary/Backup Coordinator status fields.
- Build Group can now be modified for Agents which have incompatible versions.
- Fixed a bug that could cause inaccurate recognition of currently available virtual memory on Agent machines.
- Fixed a bug that could cause an Agent to be installed when upgrading a Coordinator-only installation to a new version.
- Filecache and modulecache directories are now removed in uninstall if their locations have been changed.
- Unusually long output filenames are now supported.
- Default option in Agent installation is now always set to manual selection of port numbers.
- Fixed a bug that could result in the backup coordinator being misconfigured as the primary coordinator.
Changes in Version 3.40 (Release Date: July 5, 2009)
Note: This list also contains changes included in Version 3.40 RC1 and Version 3.40 Beta.
For a list of differences between v3.40 and v3.40RC1, see this section.
Performance
- Significantly improved utilization of network bandwidth (particularly effective on 1Gbps networks).
- Significantly improved performance of writing output files created on remote machines to the local disk.
- Changed Agent assignment logic so that the same Agents will tend to remain assigned to each build.
- Memory usage of BuildSystem.exe (main build management process) significantly reduced.
- "Avoid task execution on local machine" option now also prevents the first tasks from running locally if remote resources are available.
- Agent service startup time is now considerably faster.
- BuildSystem.exe (main build management process) now shuts down significantly faster.
- The "Restart remote processes on local machine" option now doesn't apply to processes that have already completed remote
execution and are only pending synchronization of output files back to the initiating machine.
- Slightly improved responsiveness of Agent-allocation algorithm.
- Various internal optimizations applied to interception engine.
New Features
- Modified version update mechanism so that it no longer requires a user to be logged in to the system.
- Added new silent console installer which can be used to install both Agents and Coordinator.
- Added access protection to the file cache folder.
- Added new "Automatically update newly-subscribed Agents" option that makes sure Agents that connect for the first time
to a Coordinator always have the correct version.
- Added new /Caption command line option to xgSubmit.exe which controls the Build Monitor progress bar caption for the submitted task.
- Added new /StopOnErrors xgConsole command line option that forces the build to stop as soon as an error is encountered.
- Added new StopOnError attribute to XML Interface Task and TaskGroup elements that forces the build to stop if the specified tasks fail.
- Added new /DependsOn command line option to xgSubmit.exe (works like xgWait.exe).
User Interface
- Build History window now opens substantially faster.
- Added new filtering toolbar to Build History window.
- Process priority options in the Agent Settings dialog are now clearer.
- Fixed a UI glitch that could cause IncrediBuild dialog boxes to appear behind another open window.
- IncrediBuild installation/Update process no longer thinks Visual Studio is running if the file devenv.exe is marked as read-only.
- Starting the IncrediBuild Tray-Icon no longer requires user confirmation on Vista machines with UAC enabled.
- BuildConsole now supports square brackets in project and configuration names.
- Fixed a glitch in the Network Connectivity Test performance rating calculation - network performance ratings are now more accurately calculated.
- Operating systems are now more accurately identified in the Coordinator Monitor Operating System column.
- Changed scaling method of Build Monitor system graphs to a clearer variation.
- Fixed a UI glitch that prevented copying text from the build output page to the clipboard.
- Coordinator Monitor will now focus on an existing window (if available) instead of opening multiple instances.
- Added improved reporting of firewall misconfiguration on both Agent and Coordinator.
- Time Statistics window works correctly again (was broken in v3.40 Beta).
- Added new "Restore Default Port Settings" button to Agent Settings dialog "Network|General" page.
Stability
- Fixed a possible memory leak in the Coordinator service which could eventually cause the Coordinator service to hang.
- Fixed a bug that could cause BuildSystem.exe to reach an unnecessarily high memory size.
- Fixed a bug which could cause Agents to randomly get unsubscribed from the Coordinator.
- Fixed a problem that could result in a "Timed out waiting for reply from local connection (after 60 seconds)" error (Automatic Interception interface).
- Made internal improvements to memory management module to improve general stability.
- Fixed a problem that could prevent the backup Coordinator from working in the 30-day evaluation mode.
- Integrated a revised, more stable implementation for the Automatic Interception module.
- Windows 7 Agents are now prevented from participating in builds as remote Agents due to an issue with this operating system that will be fixed
in a future release. Initiating a build from a machine running Windows 7 is fully supported.
- Fixed an issue that could result in error pop-up windows in processes started on the initiating machine.
- Fixed Agent service crash that could happen during service shutdown.
- Fixed several stability issues in Automatic Interception interface.
- Fixed an issue which could result in a ""command returned code 0xC0000005" error, related to a large number of threads in intercepted applications.
- Fixed rare fatal exception related to Cygwin applications.
- Eliminated harmless build system warning regarding "desktop.ini" file.
Visual Studio Build System
- Fixed a problem that could cause C# projects to fail on multi-core machines.
- Fixed a problem that could cause result in "Permission denied" errors if a .tlh file is accessed concurrently by more than one compilation task.
- Image deployment stage will now be skipped if /nolink command line option is specified.
- Fixed a problem that could cause builds to fail with a "No output received from compiler" error.
- Projects which include the same source file more than once, each with a different output file specification are now correctly handled.
- Fixed scenario that could result in a build error whenever a file referenced by a 'Force Using' statement was located in the project directory.
- Fixed an assertion failure in VC6.
- IncrediBuild now creates the folder specified for the mapfile if it doesn't exist before the build is started.
- Fixed a bug which could cause .res files to be missing from the linked output when IncrediLink was used.
- Fixed bug related to manifest file generation when the /Keyfile command line option is used.
- Fixed a bug that could cause a build to fail if a file referenced by a Force Using statement doesn't exist before the build starts.
- Fixed bug that could result in an incorrect value for the FrameworkSDKDir system variable in Visual Studio 2008.
- Fixed a bug that could result in incorrect use of the /FU command line option when the referenced assembly has an .exe extension.
- [$Inputs] and [$Value] are now supported in custom rules.
- Fixed a bug that could result in incorrect use of the /DYNAMICBASE linker option.
- Fixed a bug that could result in an incorrect target directory used for copying assembly files.
- Compilation tasks will be automatically re-assigned to local machine if a remote machine warns that the source file contains
characters that cannot be represented in the remote machine's default codepage.
- Specification of project file paths in the .sln file using environment variables are now supported.
- Fixed an issue related to copying referenced executables to output folder.
- Fixed a problem related to the /Keyfile linker command line option.
Xoreax Grid Engine (XGE) Interfaces
- Fixed an issue related to files being referenced using their short filename.
- Fixed rare bug in Submission interface that could result in xgWait.exe returning control before all submitted tasks have completed.
- Fixed a problem related to use of the Visual Studio C++ compiler from XGE and creating object files without the default file extension.
- Fixed a problem that could result in failure to distribute tools built with VC6 through XGE.
- VCCompiler attribute now requires Visual Studio C/C++ extension package in order to work.
Visual Studio Integration
- Improved start-up time of builds started from Visual Studio IDE (VC 7 and higher).
- IncrediBuild DevPartner Studio integration now checks whether a project should be instrumented or not.
- IncrediBuild now correctly supports /analyze:only command line option in Xbox 360 builds.
- Fixed bug that could result in an error if the output folder doesn't exist before the build starts and browse information is used.
- Added support for single-file compilation from Visual Studio IDE using the Intel C/C++ compiler.
Miscellaneous
- Fixed issue related to multi-boot machine support (now allocates just a single extension package unit to each multi-boot machine).
- /xgConsole/BuildConsole /openmonitor option will be ignored when run from a non-interactive process, such as a service application.
- Fixed a problem related to configuring Agents as multi-boot machines.
- IncrediBuild now works on user accounts that do not have local administrator rights.
- IncrediBuild now works on Vista machines which have UAC mode enabled.
- Quad-core, hyperthreaded Intel Xeon processors are now correctly recognized by the Coordinator.
- "Enable fast interprocess communications" option removed from Agent Settings dialog.
- Fixed error that could occur if log size reaches 2GB limit (in higher logging levels).
- Added support for opening the firewall ports from non-administrator accounts (still requires entering administrator credentials).
Differences from v3.40 RC1
- Fixed problem in v3.40 Beta that could result in a "Failed to complete wait operation" error.
- Fixed bug in v3.40 Beta/RC1 that could cause Agent service to hang when shutting down.
- Fixed bug that could report a successful manifest generation step as having failed.
- Fixed bug in Visual Studio .NET builds that could result in a "No such file or directory" error for .tlh files.
- Fixed bug related to the VCCompiler XML attribute which could result in deletion of the precompiled header file in Rebuild operations.
- Fixed issue with Automatic Interception builds related to definition of an ERRORLEVEL environment variable in the intercepted process.
Changes in Version 3.40 Release Candidate 1 (Release Date: June 25, 2009)
User Interface
- Added improved reporting of firewall misconfiguration to both Agent and Coordinator.
- Build History window now opens substantially faster.
- Added new filtering toolbar to Build History window.
- Time Statistics window works correctly again (was broken in v3.4 Beta).
- Added new "Restore Default Port Settings" button to Agent Settings dialog "Network|General" page.
Stability
- Fixed a bug that could cause BuildSystem.exe to reach an unnecessarily high memory size.
- Fixed a problem that could result in a "Timed out waiting for reply from local connection (after 60 seconds)" error (Automatic Interception interface).
- Fixed an issue that could result in error pop-up windows in processes started on the initiating machine.
- Fixed Agent service crash that could happen during service shutdown.
- Fixed several stability issues in Automatic Interception interface.
- Fixed an issue which could result in a ""command returned code 0xC0000005" error, related to a large number of threads in intercepted applications.
- Fixed rare fatal exception related to Cygwin applications.
- Eliminated harmless build system warning regarding "desktop.ini" file.
Performance
- "Avoid task execution on local machine" option now also prevents the first tasks from running locally if remote resources are available.
- The "Restart remote processes on local machine" option now doesn't apply to processes that have already completed remote execution and are only pending synchronization of output files back to the initiating machine.
- Slightly improved responsiveness of Agent-allocation algorithm.
Visual Studio Build System
- Fixed an issue related to copying referenced executables to output folder.
- Fixed a problem related to the /Keyfile linker command line option.
Visual Studio Integration
- Improved start-up time of builds started from Visual Studio IDE (VC 7 and higher).
- Added support for single-file compilation from Visual Studio IDE using the Intel C/C++ compiler.
Miscellaneous
- Fixed issue related to multi-boot machine support (now allocates just a single extension package unit to each multi-boot machine).
- Fixed error that could occur if log size reaches 2GB limit (in higher logging levels).
- Added support for opening the firewall ports from non-administrator accounts (still requires entering administrator credentials).
Changes in Version 3.40 Beta (Release Date: June 02, 2009)
Performance
- Significantly improved utilization of network bandwidth (particularly effective on 1Gbps networks).
- Significantly improved performance of writing output files created on remote machines to the local disk.
- Changed Agent assignment logic so that the same Agents will tend to remain assigned to each build.
- Memory usage of BuildSystem.exe (main build management process) significantly reduced.
- Agent service startup time is now considerably faster.
- BuildSystem.exe (main build management process) now shuts down significantly faster.
- Various internal optimizations applied to interception engine.
New Features
- Modified version update mechanism so that it no longer requires a user to be logged in to the system.
- Added new silent console installer which can be used to install both Agents and Coordinator.
- Added access protection to the file cache folder.
- Added new "Automatically update newly-subscribed Agents" option that makes sure Agents that connect for the first time
to a Coordinator always have the correct version.
- Added new /Caption command line option to xgSubmit.exe which controls the Build Monitor progress bar caption for the submitted task.
- Added new /StopOnErrors xgConsole command line option that forces the build to stop as soon as an error is encountered.
- Added new StopOnError attribute to XML Interface Task and TaskGroup elements that forces the build to stop if the specified tasks fail.
- Added new /DependsOn command line option to xgSubmit.exe (works like xgWait.exe).
Stability
- Fixed a possible memory leak in the Coordinator service which could eventually cause the Coordinator service to hang.
- Fixed a bug which could cause Agents to randomly get unsubscribed from the Coordinator.
- Made internal improvements to memory management module to improve general stability.
- Fixed a problem that could prevent the backup Coordinator from working in the 30-day evaluation mode.
- Integrated a revised, more stable implementation for the Automatic Interception module.
- Windows 7 Agents are now prevented from participating in builds as remote Agents due to an issue with this operating system that will be fixed
in a future release. Initiating a build from a machine running Windows 7 is fully supported.
Visual Studio Build System
- Fixed a problem that could cause C# projects to fail on multi-core machines.
- Fixed a problem that could cause result in "Permission denied" errors if a .tlh file is accessed concurrently by more than one compilation task.
- Image deployment stage will now be skipped if /nolink command line option is specified.
- Fixed a problem that could cause builds to fail with a "No output received from compiler" error.
- Projects which include the same source file more than once, each with a different output file specification are now correctly handled.
- Fixed scenario that could result in a build error whenever a file referenced by a 'Force Using' statement was located in the project directory.
- Fixed an assertion failure in VC6.
- IncrediBuild now creates the folder specified for the mapfile if it doesn't exist before the build is started.
- Fixed a bug which could cause .res files to be missing from the linked output when IncrediLink was used.
- Fixed bug related to manifest file generation when the /Keyfile command line option is used.
- Fixed a bug that could cause a build to fail if a file referenced by a Force Using statement doesn't exist before the build starts.
- Fixed bug that could result in an incorrect value for the FrameworkSDKDir system variable in Visual Studio 2008.
- Fixed a bug that could result in incorrect use of the /FU command line option when the referenced assembly has an .exe extension.
- [$Inputs] and [$Value] are now supported in custom rules.
- Fixed a bug that could result in incorrect use of the /DYNAMICBASE linker option.
- Fixed a bug that could result in an incorrect target directory used for copying assembly files.
- Compilation tasks will be automatically re-assigned to local machine if a remote machine warns that the source file contains characters that cannot be represented in the remote machine's default codepage.
- Specification of project file paths in the .sln file using environment variables are now supported.
Xoreax Grid Engine (XGE) Interfaces
- Fixed an issue related to files being referenced using their short filename.
- Fixed rare bug in Submission interface that could result in xgWait.exe returning control before all submitted tasks have completed.
- Fixed a problem related to use of the Visual Studio C++ compiler from XGE and creating object files without the default file extension.
- Fixed a problem that could result in failure to distribute tools built with VC6 through XGE.
- VCCompiler attribute now requires Visual Studio C/C++ extension package in order to work.
User Interface
- Process priority options in the Agent Settings dialog are now clearer.
- Fixed a UI glitch that could cause IncrediBuild dialog boxes to appear behind another open window.
- IncrediBuild installation/Update process no longer thinks Visual Studio is running if the file devenv.exe is marked as read-only.
- Starting the IncrediBuild Tray-Icon no longer requires user confirmation on Vista machines with UAC enabled.
- BuildConsole now supports square brackets in project and configuration names.
- Fixed a glitch in the Network Connectivity Test performance rating calculation - network performance ratings are now more accurately calculated.
- Operating systems are now more accurately identified in the Coordinator Monitor Operating System column.
- Changed scaling method of Build Monitor system graphs to a clearer variation.
- Fixed a UI glitch that prevented copying text from the build output page to the clipboard.
- Coordinator Monitor will now focus on an existing window (if available) instead of opening multiple instances.
Visual Studio Integration
- IncrediBuild DevPartner Studio integration now checks whether a project should not be instrumented or not.
- IncrediBuild now correctly supports /analyze:only command line option in Xbox 360 builds.
- Fixed bug that could result in an error if the output folder doesn't exist before the build starts and browse information is used.
Miscellaneous
- /xgConsole/BuildConsole /openmonitor option will be ignored when run from a non-interactive process, such as a service application.
- Fixed a problem related to configuring Agents as multi-boot machines.
- IncrediBuild now works on user accounts that do not have local administrator rights.
- IncrediBuild now works on Vista machines which have UAC mode enabled.
- Quad-core, hyperthreaded Intel Xeon processors are now correctly recognized by the Coordinator.
- "Enable fast interprocess communications" option removed from Agent Settings dialog.
Changes in Version 3.32 (Release Date: February 04, 2009)
Note: This list also contains changes included in Version 3.32 RC2 and Version 3.32 RC1.
For a list of differences between v3.32 and v3.32RC2, see this section.
New Features
- IncrediBuild now accelerates Compuware DevPartner Studio (v9.01 and higher) instrumented C/C++ builds.
- Added new "Did you know?" page to Build Monitor showing various tips for using IncrediBuild.
- Remote Agents running on battery power will now automatically be prevented from participating as remote resources in builds.
- Added new "AllowRestartOnLocal" XGE Tool property which allows the local machine to "compete" with a remote machine's tool execution, applying the first execution instance to complete to the build.
- Added new "SingleInstancePerAgent" XGE Tool property that limits the number of instances from a specific tool allowed to concurrently run on a specific Agent to 1.
Xoreax Grid Engine (XGE) Interfaces
- Fixed an issue in the Automatic Interception interface related to input redirection.
- Fixed an issue in the Automatic Interception interface that could cause certain processes not to be intercepted despite being marked with AllowIntercept="True".
- Fixed issue in the Automatic Interception interface related to intercepted commands that contain redirection characters in their command line.
- Fixed a problem with XGE tasks using the VCCompiler attribute that could result in incorrect parsing of command line paths.
- Fixed an issue related to distribution of .NET applications accessing security files on remote Agents.
- Fixed a VE error related to file handle management in multi-threaded applications.
- Fixed an issue in the XGE VCCompiler feature that caused source files creating precompiled headers with the /Z7 debug information option to always compile serially.
- Added new "Caption" property to Task Element in XML Interface, that controls the text that appears in the Build Monitor progress bars.
- The "AutoReserveMemory" attribute now also works in the XML Interface, allowing remote gcc (and other compilers) execution that uses precompiled headers.
- Added support for wildcard characters in the Automatic Interception "Tool" element "Filename" attribute, allowing multiple tools to be defined in a single definition line.
- Added new "VCCompiler" attribute to XML and Automatic Interception interfaces, allowing remote execution of the Visual Studio compiler from XGE Interfaces builds.
- Fixed a bug that could result in incomplete stdout output from processes run by xgConsole.
- Added new /wait argument for xgSubmit.exe, which returns control to the script only after the submitted command has completed execution.
- Added support for using pipes to process output in processes marked with AllowIntercept="True".
- Fixed a problem that prevented tasks that used piping of stdout and stderr from working correctly. Fix applies only to tasks running locally.
- xgSubmit syntax changed to "/command" and "/commandfile" syntax (old syntax is still supported for backwards-compatibility).
- Fixed an issue related to Cygwin application access to .lnk files.
- new xgSubmit /AllowRemote=[on|off] option, allowing tasks to be submitted for local-only execution.
- New !(xgHelperID) variable can be used to specify an Agent-specific GUID in command lines.
Visual Studio Build System
- Modified PDB management logic to utilize less PDB files in local compilation tasks, reducing linker memory consumption.
- Fixed a problem that could cause a "PDB API call failed, error code '23'" error message in the November Xbox 360 SDK.
- Fixed Xbox 360 build issue that could result in incorrect usage of the /analyze compiler option.
- The WCE 420 SDK is now supported in eVC 4.0.
- Fixed bug which caused project references in C# projects referenced by C++ projects not to be copied to the local output directory.
- Fixed a VC9 bug that could result in linker command lines missing the /Dynamicbase option.
- Fixed a problem that could cause Intel Compiler 11 compilation tasks to fail on remote Agents.
- Fixed a rare bug related to delimited fields in custom build rules.
- Fixed a rare scenario in VC8 related to use of macros in preprocessor definitions.
- Added support for Intel C/C++ Compiler 11.
- Added support for solutions containing several projects with the same name.
- Added an option to the Agent Settings Dialog that controls whether more than one link step can run in parallel.
- Fixed issue triggered by Xbox 360 November SDK.
- Fixed a problem that could cause a "c1xx : fatal error C1027: Inconsistent values for /Ym between creation and use of precompiled header" error message.
- Fixed bug that could cause 'Force Include' files with relative paths not to be found.
- Added new option to the Solution Settings dialog that sets whether additional files specified in the "Additional Options" linker section will be ignored in incremental builds when calculating dependencies.
- Fixed a problem that could cause the VC9 compiler to fail if Platform Builder is installed and IncrediBuild interoperability mode is enabled.
- Fixed a problem that could cause builds to fail with a " The process cannot access the file because it is being used by another process" error message.
- Fixed a bug that could result in incorrect values in the /MANIFESTUAC linker option.
- Fixed bug that could cause build failures whenever double quote characters were placed in the Project output file field.
- Generation of manifest files is now supported in Intel Compiler 10.0.
- Fixed a problem that could result in incorrect /GS values in builds run under Intel C/C++ Compiler 10.x.
- Added support to command line syntax in the Linker|Embedded IDL project properties option .
- IncrediBuild now checks Dependencies of references defined in the Force #using VS IDE properties page.
- Fixed a problem that could trigger compiler error C2859 (".pdb is not the pdb file that was used when this precompiled header was created") in certain scenarios.
- Non C/C++ projects (C#, VB, etc.) now clean faster.
- Non C/C++ projects now always build concurrently (locally) on multi-CPU machines, regardless of the Agent Settings.
- Non-ANSI paths (Include search path, PCH location, output folders, etc.) in VC tool command lines are now supported.
- Fixed a bug that could result in the RC step to be skipped in Intel C/C++ Compiler (v11) builds.
- IncrediBuild now properly handles projects containing multiple instances of the same file.
Stability
- Fixed a problem that could cause the Automatic Interception interface to hang on certain conditions.
- Fixed a problem that could result in "STATUS_CONFLICTING_ADDRESSES" errors on remote 64-bit Agents.
- Fixed an issue with the VE's hard-link mechanism to prevent various lock issues on remote Agents.
- Modified thread management and termination to improve general stability.
- Fixed issue that could result in side-by-side error messages to be accumulated in the system event log.
- Fixed issue that could result in a "Timed out waiting for Build System process to initialize" error.
- Fixed an issue with the VCCompiler feature that could cause compilation tasks to fail with a "Failed to map view of shared stream : The parameter is incorrect" error.
- Fixed VE issue that could result in a STATUS_MAPPED_ALIGNMENT error message.
- Fixed a problem that could result in "Failed to synchronize directory" error messages when the system path has an invalid syntax.
- Fixed a problem that could result in builds failing with a " STATUS_CONFLICTING_ADDRESSES" error.
- Fixed a problem that could result in a memory leak in the Agent Service (BuildService.exe).
- Fixed a bug that caused xgHandle.exe to fail with an access violation on Vista machines.
- Fixed a bug that resulted in a possible memory leak in BuildSystem.exe.
- Various internal changes that improve general build system stability.
- Fixed a memory leak in the Coordinator service.
- Fixed a file sync issue that could occur if sub-directories were created dynamically during a build.
- Fixed a bug that could result in timeout errors.
Performance
- Fixed a problem that could result in 4 and 8 core machines to be recognized as dual-core or quad-core respectively.
- File Cache default max. size has been increased to 4GB.
- Added an optimization for managed applications running on remote 64-bit Agents.
User Interface
- Fixed glitch in the Build Monitor that could result in compilation bars appearing as compiling despite having completed the compilation task.
- Coordinator Monitor now supports type-ahead to allow quick access to Agents in the Agent list.
- Fixed issue that could cause output text to remain buffered in BuildConsole and xgConsole builds.
- Added Disk Space, Visual Studio version and .NET Framework Version columns to xgCoordConsole.exe XML output.
- Added "Save as..." option to Build Monitor right-click context menu.
- Fixed a glitch in the Build Monitor Progress page which could cause projects to incorrectly show an incomplete progress bar.
- Fixed a UI glitch in the positioning of right-click context menus opened from the taskbar.
- Fixed minor GUI glitch that could result in Coordinator monitor messages being displayed without the Agent name.
- Added a new option to change the IncrediBuild tray-icon color to reflect the last build state (success, warning or error).
- The IncrediBuild task bar now displays the build percentage and changes color when errors or warnings were encountered in the build.
- The Coordinator Monitor Agent information columns are now arranged in sub-categories for easier access.
- Added 'Unsubscribed Agents' and 'Incompatible Agents' to filter list in the Coordinator Monitor.
- In the Coordinator Monitor, the mouse scrollwheel default behavior is now set to scroll the Agent list.
- Build Monitor windows opened from the Build History now use the last saved window size.
- The "Export" and "Copy to clipboard" options in the Coordinator Monitor now allow exporting only a selection of Agents instead of the entire Agent list.
- "Auto-Arrange" Build Monitor setting now persists between Build Monitor sessions.
- Attempting to use the Automatic Interception interface to intercept a managed application now gives a proper error message.
- MAC Address column in the Coordinator Monitor now also displays value for the Agent running on the Coordinator machine.
- Coordinator now properly displays RAM of Agents with over 4GB physical RAM.
- Added new "Save Monitor file..." icon in the Build Monitor sidebar (available only on non-Minimal logging levels).
- Build Monitor sidebar icons now auto-arrange when Build Monitor window height is reduced.
- Build Monitor Projects page splitter position is now persisted between runs.
- About box now properly displays license names with a '&' character.
- Added a new "Unload license" button to Coordinator Settings dialog.
Visual Studio Integration
- Fixed bug that could result in multiple IncrediBuild toolbars to appear in the eVC4.0 IDE.
- Added new xgConsole/BuildConsole /UseIDEMonitor command line argument that, when run from the Visual Studio IDe, causes the build output to appear in the integrated Visual Studio Build Monitor.
- Fixed rare bug related to changing the default sbr filename that could result in sbr files not being created.
- Fixed crash when trying to compile a file with IncrediBuild while no project is open in the Visual Studio IDE.
Miscellaneous
- Fixed a problem related to configuring Agents as multi-boot machines.
- xgHandle no longer attempts to access floppy drives.
- Build Monitor can now be opened even if another user has opened another Build Monitor instance on the same machine.
- IncrediBuild now cleans leftover temporary files created in the %TEMP% folder.
- Fixed a bug that could cause the Coordinator Monitor to open in View-Only mode on the machine running the Coordinator service.
Changes in Version 3.32 Release Candidate 2 (Release Date: January 26, 2009)
New Features
- IncrediBuild now accelerates Compuware DevPartner Studio (v9.01 and higher) instrumented C/C++ builds.
- Added new "Did you know?" page to Build Monitor showing various tips for using IncrediBuild.
- Remote Agents running on battery power will now automatically be prevented from participating as remote resources in builds.
- Added new "AllowRestartOnLocal" XGE Tool property which allows the local machine to "compete" with a remote machine's tool execution, applying the first execution instance to complete to the build.
- Added new "SingleInstancePerAgent" XGE Tool property that limits the number of instances from a specific tool allowed to concurrently run on a specific Agent to 1.
Xoreax Grid Engine (XGE) Interfaces
- Fixed an issue in the Automatic Interception interface related to input redirection.
- Fixed an issue in the Automatic Interception interface that could cause certain processes not to be intercepted despite being marked with AllowIntercept="True".
- Fixed issue in the Automatic Interception interface related to intercepted commands that contain redirection characters in their command line.
- Fixed a problem with XGE tasks using the VCCompiler attribute that could result in incorrect parsing of command line paths.
- Fixed an issue related to distribution of .NET applications accessing security files on remote Agents.
- Fixed a VE error related to file handle management in multi-threaded applications.
- Fixed an issue in the XGE VCCompiler feature that caused source files creating precompiled headers with the /Z7 debug information option to always compile serially.
Visual Studio Build System
- Modified PDB management logic to utilize less PDB files in local compilation tasks, reducing linker memory consumption.
- Fixed a problem that could cause a "PDB API call failed, error code '23'" error message in the November Xbox 360 SDK.
- Fixed Xbox 360 build issue that could result in incorrect usage of the /analyze compiler option.
- The WCE 420 SDK is now supported in eVC 4.0.
- Fixed bug which caused project references in C# projects referenced by C++ projects not to be copied to the local output directory.
- Fixed a VC9 bug that could result in linker command lines missing the /Dynamicbase option.
- Fixed a problem that could cause Intel Compiler 11 compilation tasks to fail on remote Agents.
- Fixed a rare bug related to delimited fields in custom build rules.
- Fixed a rare scenario in VC8 related to use of macros in preprocessor definitions.
Stability
- Fixed a problem that could cause the Automatic Interception interface to hang on certain conditions.
- Fixed a problem that could result in "STATUS_CONFLICTING_ADDRESSES" errors on remote 64-bit Agents.
- Fixed an issue with the VE's hard-link mechanism to prevent various lock issues on remote Agents.
- Modified thread management and termination to improve general stability.
- Fixed issue that could result in side-by-side error messages to be accumulated in the system event log.
- Fixed issue that could result in a "Timed out waiting for Build System process to initialize" error.
- Fixed an issue with the VCCompiler feature that could cause compilation tasks to fail with a "Failed to map view of shared stream : The parameter is incorrect" error.
- Fixed VE issue that could result in a STATUS_MAPPED_ALIGNMENT error message.
User Interface
- Fixed glitch in the Build Monitor that could result in compilation bars appearing as compiling despite having completed the compilation task.
- Coordinator Monitor now supports type-ahead to allow quick access to Agents in the Agent list.
- Fixed issue that could cause output text to remain buffered in BuildConsole and xgConsole builds.
- Added Disk Space, Visual Studio version and .NET Framework Version columns to xgCoordConsole.exe XML output.
- Added "Save as..." option to Build Monitor right-click context menu.
- Fixed a glitch in the Build Monitor Progress page which could cause projects to incorrectly show an incomplete progress bar.
- Fixed a UI glitch in the positioning of right-click context menus opened from the taskbar.
- Fixed minor GUI glitch that could result in Coordinator monitor messages being displayed without the Agent name.
Visual Studio Integration
- Fixed bug that could result in multiple IncrediBuild toolbars to appear in the eVC4.0 IDE.
Changes in Version 3.32 Release Candidate 1 (Release Date: November 20, 2008)
Visual Studio Build System
- Added support for Intel C/C++ Compiler 11.
- Added support for solutions containing several projects with the same name.
- Added an option to the Agent Settings Dialog that controls whether more than one link step can run in parallel.
- Fixed issue triggered by Xbox 360 November SDK.
- Fixed a problem that could cause a "c1xx : fatal error C1027: Inconsistent values for /Ym between creation and use of precompiled header" error message.
- Fixed bug that could cause 'Force Include' files with relative paths not to be found.
- Added new option to the Solution Settings dialog that sets whether additional files specified in the "Additional Options" linker section will be ignored in incremental builds when calculating dependencies.
- Fixed a problem that could cause the VC9 compiler to fail if Platform Builder is installed and IncrediBuild interoperability mode is enabled.
- Fixed a problem that could cause builds to fail with a " The process cannot access the file because it is being used by another process" error message.
- Fixed a bug that could result in incorrect values in the /MANIFESTUAC linker option.
- Fixed bug that could cause build failures whenever double quote characters were placed in the Project output file field.
- Generation of manifest files is now supported in Intel Compiler 10.0.
- Fixed a problem that could result in incorrect /GS values in builds run under Intel C/C++ Compiler 10.x.
- Added support to command line syntax in the Linker|Embedded IDL project properties option .
- IncrediBuild now checks Dependencies of references defined in the Force #using VS IDE properties page.
- Fixed a problem that could trigger compiler error C2859 (".pdb is not the pdb file that was used when this precompiled header was created") in certain scenarios.
Visual Studio Integration
- Added new xgConsole/BuildConsole /UseIDEMonitor command line argument that, when run from the Visual Studio IDe, causes the build output to appear in the integrated Visual Studio Build Monitor.
- Fixed rare bug related to changing the default sbr filename that could result in sbr files not being created.
Xoreax Grid Engine (XGE) Interfaces
- Added new "Caption" property to Task Element in XML Interface, that controls the text that appears in the Build Monitor progress bars.
- The "AutoReserveMemory" attribute now also works in the XML Interface, allowing remote gcc (and other compilers) execution that uses precompiled headers.
- Added support for wildcard characters in the Automatic Interception "Tool" element "Filename" attribute, allowing multiple tools to be defined in a single definition line.
- Added new "VCCompiler" attribute to XML and Automatic Interception interfaces, allowing remote execution of the Visual Studio compiler from XGE Interfaces builds.
- Fixed a bug that could result in incomplete stdout output from processes run by xgConsole.
- Added new /wait argument for xgSubmit.exe, which returns control to the script only after the submitted command has completed execution.
- Added support for using pipes to process output in processes marked with AllowIntercept="True".
- Fixed a problem that prevented tasks that used piping of stdout and stderr from working correctly. Fix applies only to tasks running locally.
Performance
- Fixed a problem that could result in 4 and 8 core machines to be recognized as dual-core or quad-core respectively.
Stability
- Fixed a problem that could result in "Failed to synchronize directory" error messages when the system path has an invalid syntax.
- Fixed a problem that could result in builds failing with a " STATUS_CONFLICTING_ADDRESSES" error.
- Fixed a problem that could result in a memory leak in the Agent Service (BuildService.exe).
- Fixed a bug that caused xgHandle.exe to fail with an access violation on Vista machines.
- Fixed a bug that resulted in a possible memory leak in BuildSystem.exe.
- Various internal changes that improve general build system stability.
User Interface
- Added a new option to change the IncrediBuild tray-icon color to reflect the last build state (success, warning or error).
- The IncrediBuild task bar now displays the build percentage and changes color when errors or warnings were encountered in the build.
- The Coordinator Monitor Agent information columns are now arranged in sub-categories for easier access.
- Added 'Unsubscribed Agents' and 'Incompatible Agents' to filter list in the Coordinator Monitor.
- In the Coordinator Monitor, the mouse scrollwheel default behavior is now set to scroll the Agent list.
- Build Monitor windows opened from the Build History now use the last saved window size.
- The "Export" and "Copy to clipboard" options in the Coordinator Monitor now allow exporting only a selection of Agents instead of the entire Agent list.
- "Auto-Arrange" Build Monitor setting now persists between Build Monitor sessions.
Miscellaneous
- IncrediBuild now cleans leftover temporary files created in the %TEMP% folder.
- Fixed a bug that could cause the Coordinator Monitor to open in View-Only mode on the machine running the Coordinator service.
Changes in Version 3.31 (Release Date: August 18, 2008)
Miscellaneous
- Fixed issue that could cause the file cache size limitations not to be respected.
- Fixed minor issue related to dialog "What's this" tooltips.
Changes in Version 3.30 (Release Date: August 07, 2008)
Note: This list also contains changes included in version 3.30 Beta.
Differences from v3.30 Beta
- Fixed a VC9 issue that could cause incorrect "Data Execution Prevention" command line option values to be used.
- Fixed a VC issue that could cause builds to fail with "Internal Compiler Errors" in certain scenarios.
- Coordinator status bar no longer includes an additional indication of the backup Coordinator's availability.
Performance
- Optimized Agent assignment logic. The new logic now has less tendency to switch Agents assigned to a build throughout its execution.
- Faster real-time compression is now used in all IncrediBuild communications.
- Improved performance of file operations in local tasks.
- the IncrediBuild Agent Service (BuildService.exe) now starts considerably faster.
New Features
- Double-clicking on Build Monitor bars (to jump to the corresponding output) now works for XGE Interfaces builds.
- Added new /AvoidLocal command line option to BuildConsole and xgConsole that controls whether the local Agent will participate or not as a resource in a build.
- Added new xgCoordConsole.exe command line tool that produces an XML file with the current status and details of all Agents subscribed to a Coordinator (useful for statistics collection).
- Added new "MAC Address" column in Coordinator Monitor.
Stability
- Fixed rare issue which could cause Visual Studio builds to fail with PDB file lock errors.
- Fixed rare bug related to file synchronization on multi-core machines that could cause builds to continue indefinitely.
- Fixed bug that could cause Visual Studio builds to fail with "Cannot open program database" error messages.
- Backup Coordinator logic revised and made more robust.
- Fixed a virtualization issue that could have caused gcc and other applications to fail on Windows Vista.
- IncrediBuild now always uses routing IP address for better handling of complex networks .
- Improved Automatic Recovery mechanism when encountering recoverable Visual Studio compiler errors.
Miscellaneous
- Agents running on multi-boot computers can now be configured to utilize a single license extension package.
- Fixed problem that could cause the tray-icon display to disappear on x64 machines after a version update.
- Automatic Version updates now allow up to 10 Agents to concurrently download the new version from the Coordinator.
- Fixed incompatibility with newer versions of Symantec Endpoint.
- Agent and Coordinator Services now write to Windows system event log if they fail to start.
User Interface
- Coordinator Monitor now includes a visual indication of the Backup Coordinator status and availability.
- Default end-of-build Beep sound replaced.
- Backup Coordinator no longer gives incorrect option to update remote Agents.
- Improved appearance of Settings dialog "What's this?" tooltips.
- "Network Connectivity Test" can now be run from the Coordinator Monitor toolbar.
Xoreax Grid Engine (XGE) Interfaces
- Precompiled Headers in gcc and other compilers are now supported through a new "AutoReserveMemory" keyword in the Profile XML file syntax.
Visual Studio Build System
- Fixed a problem that could prevent system variables to be correctly translated in C# builds.
- Fixed a problem that could cause VC9 non-x86/x64 builds to fail with an "Internal Compiler Error".
- Fixed an issue related to use of the "Additional Manifest File" option.
- Fixed a problem that could cause Xbox 360 projects containing a dot (".") character to fail the image creation stage.
- Interoperability mechanism re-written - cl_incredibuild_interop* files are no longer used, improving performance and eliminating various issues related to compatibility with 3rd party plugins.
- Fixed problem that could result in PDB-related error messages.
- Fixed bug that could cause local tasks (Link, Custom Steps, etc.) to be executed serially at the end of the build instead of at an earlier stage.
- Updated setting that controls parallel execution of local steps (Linking, Custom Steps, etc.).
Changes in Version 3.30 Public Beta(Release Date: July 15, 2008)
Performance
- Optimized Agent assignment logic. The new logic now has less tendency to switch Agents assigned to a build throughout its execution.
- Faster real-time compression is now used in all IncrediBuild communications.
- Improved performance of file operations in local tasks.
- the IncrediBuild Agent Service (BuildService.exe) now starts considerably faster.
New Features
- Double-clicking on Build Monitor bars (to jump to the corresponding output) now works for XGE Interfaces builds.
- Added new /AvoidLocal command line option to BuildConsole and xgConsole that controls whether the local Agent will participate or not as a resource in a build.
- Agents running on multi-boot computers can now be configured to utilize a single license extension package.
- Added new xgCoordConsole.exe command line tool that produces an XML file with the current status and details of all Agents subscribed to a Coordinator (useful for statistics collection).
- Added new "MAC Address" column in Coordinator Monitor.
Stability
- Fixed rare issue which could cause Visual Studio builds to fail with PDB file lock errors.
- Fixed rare bug related to file synchronization on multi-core machines that could cause builds to continue indefinitely.
- Fixed bug that could cause Visual Studio builds to fail with "Cannot open program database" error messages.
- Backup Coordinator logic revised and made more robust.
- Fixed a virtualization issue that could have caused gcc and other applications to fail on Windows Vista.
- IncrediBuild now always uses routing IP address for better handling of complex networks .
- Improved Automatic Recovery mechanism when encountering recoverable Visual Studio compiler errors.
Miscellaneous
- Fixed problem that could cause the tray-icon display to disappear on x64 machines after a version update.
- Automatic Version updates now allow up to 10 Agents to concurrently download the new version from the Coordinator.
- Fixed incompatibility with newer versions of Symantec Endpoint.
- Agent and Coordinator Services now write to Windows system event log if they fail to start.
User Interface
- Coordinator Monitor now includes a visual indication of the Backup Coordinator status and availability.
- Default end-of-build Beep sound replaced.
- Backup Coordinator no longer gives incorrect option to update remote Agents.
- Improved appearance of Settings dialog "What's this?" tooltips.
- "Network Connectivity Test" can now be run from the Coordinator Monitor toolbar.
Xoreax Grid Engine (XGE) Interfaces
- Precompiled Headers in gcc and other compilers are now supported through a new "AutoReserveMemory" keyword in the Profile XML file syntax.
Visual Studio Build System
- Fixed a problem that could prevent system variables to be correctly translated in C# builds.
- Fixed a problem that could cause VC9 non-x86/x64 builds to fail with an "Internal Compiler Error".
- Fixed an issue related to use of the "Additional Manifest File" option.
- Fixed a problem that could cause Xbox 360 projects containing a dot (".") character to fail the image creation stage.
- Interoperability mechanism re-written - cl_incredibuild_interop* files are no longer used, improving performance and eliminating various issues related to compatibility with 3rd party plugins.
- Fixed problem that could result in PDB-related error messages.
- Fixed bug that could cause local tasks (Link, Custom Steps, etc.) to be executed serially at the end of the build instead of at an earlier stage.
- Updated setting that controls parallel execution of local steps (Linking, Custom Steps, etc.).
Changes in Version 3.20 (Release Date: April 30, 2008)
Note: This list also contains changes included in version 3.13 Beta.
New Features
- Visual Studio 2008 is now supported.
- Intel Compiler: Versions 10.0 and 10.1 of the compiler are now supported.
- MSBuild.exe is now used for building C# and VB projects in the solution (replacing DEVENV.exe).
- CPU resources for Visual Studio's IntelliSense update are now automatically reduced during builds.
Visual Studio Build System
- Fixed a bug that could cause an error message related to PDB/PCH files mismatch
- Custom build steps that return a negative exit code are now considered as failed tasks
- Improved support for running a build from a service/system account
- Added /MAXCPUS commandline option to xgConsole/BuildConsole
- Improved support for tool build order definition
- Fixed bug when '\' was defined as an additional include directory
- Fixed librarian tool commandline warnings under VS 2008
- Added support for embedded manifests under Intel Compiler 10.1
- Fixed removal of /D, /U and /I switches via the Solution Settings dialog (Visual Studio 2003 and newer).
- Fixed bug related to {{NO_DEPENDENCIES}} directive in .H files.
- Intel Compiler: Fixed bug with selection of Intel Compiler version to use.
- Intel Compiler: Fixed detection of Intel Compiler package (Visual Studio 2003 and newer).
- Fixed bug that could cause deletion of .BAT files from intermediate directory on clean operation.
- Fixed default values of "extensions to delete on clean" project option.
- Fixed bug related to evaluation of specific property sheet variables, such as $(Target...).
- Fixed bug related to translation of system macros when used in a property sheet.
- Changed method of supporting the Automatic PCH mode.
- Visual Studio 2005/2008: local compilation will use the same PDB file in parallel when possible.
- Fixed bug related to project variable reading from .csproj file.
- Fixed /P compiler switch support (Visual Studio 2003 and newer).
- Added single-write multi-read design to TLI/TLH control.
- Fixed bug related to the location of .i files creation folder.
Xoreax Grid Engine (XGE) Interfaces
- Fixed bug related to distribution of .NET applications/tools to helpers running 64bit Windows
- Fixed bug related to DLL loading performed by distributed .NET applications/tools
- xgWait and xgSubmit tools improved for better performance.
- Added quick shut-down mode for intercepted local processes.
- Fixed bug with modules that load the MSVCR80.DLL, ATL80.DLL, MSVCR90.DLL, or ATL90.DLL runtime assemblies.
- Fixed bug that could cause process exit codes to be incorrectly returned.
- Fixed bug that could cause output/intermediate files' size to be rounded up to 64KB boundary.
- Fixed bug that could lead to incorrect PATH variable values.
- Fixed bug that could lead to Virtual Environment data corruption (causing remote tasks to fail).
- Fixed bug related to SearchPath() API call.
- Fixed interception logic for executables and tools under the IncrediBuild installation directory.
- Fixed Detailed Logging Level bug that could cause an access violation when a non-existent environment variable was queried.
- Fixed rare bug that could cause the interception module to hang.
- Added xgHelperID environment variable that uniquely identifies the Agent/CPU the task is being executed on.
- Fixed order of files returned by a file enumeration call ('.' and '..' now always appear first).
- Fixed file rename operation when source and destination files had the same filename.
- Fixed execution of Batch files on the remote helper machine.
- xgSubmit: output redirection to console window now handled correctly.
Miscellaneous
- Optimized synchronization logic of large registry keys
- Various optimizations applied to local interception module for reduced overhead and improved performance.
- Standalone Agents (which are disconnected from the Coordinator), can now utilize multiple local CPUs/Cores (if assigned with the Multiple CPU(s) / Core(s) extension package in advance).
- Default file cache size is now 1GB (used to be 512MB).
- Improved file synchronization logic (especially when large files are being sent from building machine to helpers).
- Virtual Environment (VE) module is now used only on Helper Agents, and not the local (building) machine.
- Automated remote version update mechanism revised to allow improved operation in large scale sites.
- "Quick Rollback" added to Coordinator allowing easier version rollback on all Agents.
- Eliminated several warning message boxes during automated setup.
- Fixed condition that might cause the Coordinator Service to run out of memory when a remote Coordinator Monitor was running.
- Fixed bug that prevented sending a version update to an Agent using the Coordinator's remote administration mode.
- Visual Studio 2008 C++ runtime redistributable is installed with IncrediBuild.
- Coordinator allows subscription of Agents that have a different version installed (for version update purposes only).
- xgConsole/BuildConsole /title option value is now used for Build History and Build Monitor display.
- Fixed bug that could cause the BuildSystem module to run out of memory/resources.
- Fixed bug when several instances of the IncrediBuild Setup application were running in parallel.
- Safer process termination code.
Changes in Version 3.13 Beta (Release Date: March 10, 2008)
New Features
- Visual Studio 2008 is now supported.
- Intel Compiler: Versions 10.0 and 10.1 of the compiler are now supported.
- MSBuild.exe is now used for building C# and VB projects in the solution (replacing DEVENV.exe).
- CPU resources for Visual Studio's IntelliSense update are now automatically reduced during builds.
Visual Studio Build System
- Fixed removal of /D, /U and /I switches via the Solution Settings dialog (Visual Studio 2003 and newer).
- Fixed bug related to {{NO_DEPENDENCIES}} directive in .H files.
- Intel Compiler: Fixed bug with selection of Intel Compiler version to use.
- Intel Compiler: Fixed detection of Intel Compiler package (Visual Studio 2003 and newer).
- Fixed bug that could cause deletion of .BAT files from intermediate directory on clean operation.
- Fixed default values of "extensions to delete on clean" project option.
- Fixed bug related to evaluation of specific property sheet variables, such as $(Target...).
- Fixed bug related to translation of system macros when used in a property sheet.
- Changed method of supporting the Automatic PCH mode.
- Visual Studio 2005/2008: local compilation will use the same PDB file in parallel when possible.
- Fixed bug related to project variable reading from .csproj file.
- Fixed /P compiler switch support (Visual Studio 2003 and newer).
- Added single-write multi-read design to TLI/TLH control.
- Fixed bug related to the location of .i files creation folder.
Xoreax Grid Engine (XGE) Interfaces
- xgWait and xgSubmit tools improved for better performance.
- Added quick shut-down mode for intercepted local processes.
- Fixed bug with modules that load the MSVCR80.DLL, ATL80.DLL, MSVCR90.DLL, or ATL90.DLL runtime assemblies.
- Fixed bug that could cause process exit codes to be incorrectly returned.
- Fixed bug that could cause output/intermediate files' size to be rounded up to 64KB boundary.
- Fixed bug that could lead to incorrect PATH variable values.
- Fixed bug that could lead to Virtual Environment data corruption (causing remote tasks to fail).
- Fixed bug related to SearchPath() API call.
- Fixed interception logic for executables and tools under the IncrediBuild installation directory.
- Fixed Detailed Logging Level bug that could cause an access violation when a non-existent environment variable was queried.
- Fixed rare bug that could cause the interception module to hang.
- Added xgHelperID environment variable that uniquely identifies the Agent/CPU the task is being executed on.
- Fixed order of files returned by a file enumeration call ('.' and '..' now always appear first).
- Fixed file rename operation when source and destination files had the same filename.
- Fixed execution of Batch files on the remote helper machine.
- xgSubmit: output redirection to console window now handled correctly.
Miscellaneous
- Various optimizations applied to local interception module for reduced overhead and improved performance.
- Standalone Agents (which are disconnected from the Coordinator), can now utilize multiple local CPUs/Cores (if assigned with the Multiple CPU(s) / Core(s) extension package in advance).
- Default file cache size is now 1GB (used to be 512MB).
- Improved file synchronization logic (especially when large files are being sent from building machine to helpers).
- Virtual Environment (VE) module is now used only on Helper Agents, and not the local (building) machine.
- Automated remote version update mechanism revised to allow improved operation in large scale sites.
- "Quick Rollback" added to Coordinator allowing easier version rollback on all Agents.
- Eliminated several warning message boxes during automated setup.
- Fixed condition that might cause the Coordinator Service to run out of memory when a remote Coordinator Monitor was running.
- Fixed bug that prevented sending a version update to an Agent using the Coordinator's remote administration mode.
- Visual Studio 2008 C++ runtime redistributable is installed with IncrediBuild.
- Coordinator allows subscription of Agents that have a different version installed (for version update purposes only).
- xgConsole/BuildConsole /title option value is now used for Build History and Build Monitor display.
- Fixed bug that could cause the BuildSystem module to run out of memory/resources.
- Fixed bug when several instances of the IncrediBuild Setup application were running in parallel.
- Safer process termination code.
Changes in Version 3.10 (Release Date: October 29, 2007)
Important Note: This list also contains changes included in preceding beta versions.
Performance
- Submission interface internals redesigned for vastly faster performance.
- Submission interface now accepts command files as input for considerably faster loading of multiple tasks.
- Faster and more stable inter-process communication mechanism integrated across the product.
- Improved xgWait.exe performance - can save up to 2 seconds per call.
- CPU speed benchmark used by Coordinator assignment logic slightly improved.
- File synchronization on multi-proc machine is now slightly faster.
- integrated Faster memory management system across the product.
- Default file cache max. size is now 1Gb.
- Applied a FIFO logic for task execution - tasks submitted earlier will now be executed earlier in the build. Similarly, source files specified nearer the beginning of Visual Studio project files will now be executed sooner in the build.
Xoreax Grid Engine Interfaces
- Added new (automatic) compatibility mode for MinGW and Cygwin environments which automatically fixes several issues related to these environments.
- Distinct redirection of stdout and stderr is now supported.
- General stability and performance improvements applied to the Automatic Interception interface.
- Fixed bug that could cause hanging processes to remain after stopping Submission Interface builds.
- Remote tasks returning very large output are now correctly handled.
- In Submission interface command files, only lines beginning with "//" are now considered as commented lines, to support commands containing unix-style paths with doubled slash characters.
- Fixed compatibility issue related to tools distributed using XGE Interfaces in machines containing multiple operating systems.
- Fixed bug related to output redirection in distributed tasks.
- Fixed issue related to remote gcc tasks on Vista x64 Helpers.
- Fixed bug that could cause VE to crash when very large quoted command line parameters were used.
- Fixed issue that could cause unnecessary nl/cr characters to appear in standard output of remote tasks.
- Fixed a rare bug in gcc-based builds that could prevent included files from being located.
- xgSubmit /Group command line option is now optional.
- Fixed bug in xgSubmit that could cause the specified command to be read incorrectly when surrounded with quotes.
- xgConsole /command now correctly accepts executables without the ".exe" extension.
- SuccessExitCodes property in profile XML now correctly handles large integers.
Visual Studio Build System
- Intel C/C++ compiler 10.x now supported.
- /analyze command line option now supported for Xbox 360 builds.
- Fixed bug that could cause PDB/IDB file lock error messages.
- Fixed bug that could cause assembly reference dlls not be copied to output folder.
- Fixed bug that could cause files that should have been deleted during the Clean phase to become locked.
- Fixed a compatibility issue with Intel compiler projects on Windows Vista machines.
- Fixed bug that caused command line options specified in the "Additional Options" setting to be ignored when set for Xbox 360 Image tools and for Custom build rules.
- Fixed bug in v3.02 beta that could cause VC6.0 lib projects to fail the link stage.
- Fixed bug related to the assemblies "CopyLocal" property.
- Fixed issue that could cause an incorrect environment block to be used in external (non-C/C++) projects.
- Fixed bug that could cause files to fail with the following error: fatal error C1090: PDB API call failed, error code '23'
- Fixed bug related to environment variables containing quote characters in include search path.
- Fixed issue related to the environment block in makefile projects.
- Fixed bug that caused an incorrect search path to be used when locating assembly references.
- Fixed a bug that could cause link step to run indefinitely when output file is read-only.
- Fixed problem that could cause particularly long lines in the Solution Settings dialog additional Commands boxes to be interpreted incorrectly.
- Added support for Comma-character separator in rule files.
- Fixed interoperability issue with "BullseyeCoverage" product.
- Fixed a rare bug that could trigger a "List index out of bounds" error when loading a project.
- Fixed bug that could cause the "CharacterSet" property to be ignored when specified within a property sheet.
Miscellaneous
- Fixed installation/update issue which could cause an "Agent service could not be started. Retry/Cancel" message to be displayed.
- Fixed bug that could prevent the Backup Coordinator from correctly working (all Agents being shown as unsubscribed).
- Fixed various issues related to the XGE Virtual Environment.
- Fixed a rare bug that could cause the build monitor to consume excessive levels of CPU.
- VS2008 redistributable installation (run as part of setup/upgrades) no longer keeps temporary files in the system root folder.
- Fixed a problem with the Backup Coordinator that could cause either an Access Violation or a "List index out-of-bounds" pop-up.
- Fixed a bug that could cause builds to fails with "Insufficient Resources" errors.
- Fixed a bug that could cause the ModuleCache subfolder to fill up with temporary files.
- Fixed a bug that could cause a "Connection terminated while waiting for request to be completed by remote host ("QueryBuilder")" error.
- automatic termination of remote tasks after 10 minutes is now disabled by default.
- Fixed a rare crash in the Coordinator service.
- Fixed glitch in clean installs that caused a console window to appear for a few seconds.
User Interface
- Added new "Remote administration" mode that allows authorized Agents to perform many administration tasks on the Coordinator.
- Added new "Offline Since" column in Coordinator monitor that shows how long an Agent has been disconnected from the Coordinator.
- Fixed batch build dialog bug that could cause presets not be saved in certain scenarios.
- About window resized and reorganized.
- Fixed bug in v3.02 beta that caused a delay when opening the About window.
Changes in Version 3.04 Beta (Release Date: October 19, 2007)
Important Note: For a full list of changes since v3.01, also refer to the changes made in v3.03 beta and in v3.02 beta.
Xoreax Grid Engine Interfaces
- Distinct redirection of stdout and stderr is now supported.
- Improved xgWait.exe performance - can save up to 2 seconds per call.
- In Submission interface command files, only lines beginning with "//" are now considered as commented lines, to support commands containing unix-style paths with doubled slash characters.
- General stability and performance improvements applied to the Automatic Interception interface.
- Fixed a rare bug in gcc-based builds that could prevent included files from being located.
Visual Studio
- VS2005: Fixed bug that could cause assembly reference dlls not be copied to output folder.
- Fixed a compatibility issue with Intel compiler projects on Windows Vista machines.
- Fixed bug that caused command line options specified in the "Additional Options" setting to be ignored when set for Xbox 360 Image tools and for Custom build rules.
Miscellaneous
- Applied a FIFO logic for task execution - tasks submitted earlier will now be executed earlier in the build. Similarly, source files specified nearer the beginning of Visual Studio project files will now be executed sooner in the build.
- Fixed bug that could prevent the Backup Coordinator from correctly working (all Agents being shown as unsubscribed).
- Fixed a rare bug that could cause the build monitor to consume excessive levels of CPU.
- VS2008 redistributable installation (run as part of setup/upgrades) no longer keeps temporary files in the system root folder.
- Fixed a problem with the Backup Coordinator that could cause either an Access Violation or a "List index out-of-bounds" pop-up.
Changes in Version 3.03 Beta (Release Date: September 24, 2007)
- Fixed bug in v3.02 beta that could cause VC6.0 lib projects to fail the link stage.
- Fixed bug in v3.02 beta that caused a delay when opening the About window.
- Fixed bug related to output redirection in distributed tasks.
- Fixed compatibility issue related to tools distributed using XGE Interfaces in machines containing multiple operating systems.
- About window resized and reorganized.
Changes in Version 3.02 Beta (Release Date: September 23, 2007)
Xoreax Grid Engine Interfaces
- Added new (automatic) compatibility mode for MinGW and Cygwin environments which automatically fixes several issues related to these environments.
- Fixed bug that could cause hanging processes to remain after stopping Submission Interface builds.
- xgSubmit /Group command line option is now optional.
- Fixed bug in xgSubmit that could cause the specified command to be read incorrectly when surrounded with quotes.
- Remote tasks returning very large output are now correctly handled.
- xgConsole /command now correctly accepts executables without the ".exe" extension.
- SuccessExitCodes property in profile XML now correctly handles large integers.
Performance
- Submission interface internals redesigned for vastly faster performance.
- Submission interface now accepts command files as input for considerably faster loading of multiple tasks.
- Faster and more stable inter-process communication mechanism integrated across the product.
- CPU speed benchmark used by Coordinator assignment logic slightly improved.
- File synchronization on multi-proc machine is now slightly faster.
- integrated Faster memory management system across the product.
Miscellaneous
- Fixed a bug that could cause builds to fails with "Insufficient Resources" errors.
- Fixed a bug that could cause the ModuleCache subfolder to fill up with temporary files.
- Fixed various issues related to the XGE Virtual Environment.
- Fixed a bug that could cause a "Connection terminated while waiting for request to be completed by remote host ("QueryBuilder")" error.
- automatic termination of remote tasks after 10 minutes is now disabled by default.
- Fixed a rare crash in the Coordinator service.
User Interface
- Added new "Remote administration" mode that allows authorized Agents to perform many administration tasks on the Coordinator.
- Added new "Offline Since" column in Coordinator monitor that shows how long an Agent has been disconnected from the Coordinator.
- Fixed batch build dialog bug that could cause presets not be saved in certain scenarios.
Visual Studio Build System
- Fixed bug that could cause PDB/IDB file lock error messages.
- Fixed bug that could cause files that should have been deleted during the Clean phase to become locked.
- Fixed bug related to the assemblies "CopyLocal" property.
- Fixed issue that could cause an incorrect environment block to be used in external (non-C/C++) projects.
- Fixed bug that could cause files to fail with the following error: fatal error C1090: PDB API call failed, error code '23'
- Fixed bug related to environment variables containing quote characters in include search path.
- Fixed issue related to the environment block in makefile projects.
- Fixed bug that caused an incorrect search path to be used when locating assembly references.
- Fixed a bug that could cause link step to run indefinitely when output file is read-only.
- Fixed problem that could cause particularly long lines in the Solution Settings dialog additional Commands boxes to be interpreted incorrectly.
- Support Comma-character separator in rule files.
- Fixed interoperability issue with "BullseyeCoverage" product.
- Fixed a rare bug that could trigger a "List index out of bounds" error when loading a project.
- Fixed bug that could cause the "CharacterSet" property to be ignored when specified within a property sheet.
Changes in Version 3.01 (Release Date: May 29, 2007) (Download)
Xoreax Grid Engine
- Various improvements and fixes to Virtual Environment module.
- Distributable tools using a public manifest will now only run on remote Agents with that manifest installed.
- Added support to "xgWait.exe /ALL" (wait for all executing tasks).
- In XGE Automatic Interception Interface builds, tools specified in the "/COMMAND" xgConsole.exe argument will be implicitly given the "AllowIntercept" behavior.
- Build will now fail when root intercepted process returns error code in XGE Automatic Interception Interface builds.
- Fixed problem related to specifying tool filenames without the file extension in XGE XML Interface builds.
- Fixed problem that could cause XGSubmit.exe to remove dash characters from submitted command lines.
- "Process priority for locally initiated tasks" option now also applies to XGE Automatic Interception Interface builds.
Performance
- "Additional CPU Unit" mechanism replaced with simplified "Multiple CPU(s)/Core(s)" extension package, now supporting an unlimited number
of additional CPUs/Cores on each Agent machine this extension package was allocated to.
- New "Assignment Priority" field in the Coordinator application allows control over which Agents will be "preferred" as remote resources by the Coordinator.
General
- Core2Duo machines are now recognized automatically as 2-CPU machines.
- Mechanism for preventing "leftover" compiler processes improved.
User Interface
- Coordinator Monitor status line now more clearly displays subscribed and available Agents.
- Build Output Text now includes clear summary of build system warnings encountered during builds.
- Fixed problem that could cause Build Monitor System Graphs to display incorrect CPU Usage data.
- Batch Build dialog now opens with last-used preset.
- Build Monitor Window caption now shows # of errors/warnings in XGE Automatic Interception Interface builds.
- Build Monitor progress bar now displayed as complete at the end of XGE Automatic Interception Interface builds.
Visual Studio Build System
- Fixed problem that caused custom build rules defined on standard tool files to be ignored.
- Fixed problem that could cause incorrect /FU arguments to be specified when solution had C# project with modified assembly name.
- Fixed problem that could cause the "CopyLocal" References property to be ignored.
- Fixed problem related to read-only compiler executable files.
- Fixed problem related to compilation on remote Vista Agents.
- Fixed problem related to old Xbox 360 project files.
- Fixed problem related to building from the batch build dialog after running VS with /useenv.
- Fixed problem that could cause /COMPILE BuildConsole.exe option not to work properly.
- Fixed problem that could result in an infinite build when IDL output file was locked.
- VC6: Fixed problem related to intermediate folder override in .RC files.
Changes in Version 3.00 Beta (Release Date: March 16, 2007)
Xoreax Grid Engine
- New XGE Interfaces extension package now allows distribution of make-based builds, script-based processes and practically any Windows-based process that
can be broken down into multiple parallel tasks.
- Visual Studio custom steps, build events (pre-build, pre-link and post-build) and files using custom build rules can now be distributed through
the new XGE Interfaces extension package.
- Added XGConsole.exe, XGSubmit.exe and XGWait.exe for XGE-based operations.
Performance
- VC7/8: Improved incremental link performance.
- MIDL steps are now distributed.
- New hardware benchmarking logic is now used to improve Agent assignment logic (stronger machines will be assigned first).
- QuickLZ real-time compression library now used for enhanced performance.
- Added new optimization that speeds up compilation, dependency updates and other distributed tasks accessing a large number of folders.
- Added new optimization that speeds up registry access during compilation and other distributed tasks.
- Fixed bug that could delay local Agent recovery after experiencing certain build errors.
- Added new option that limits the number of PDB files created per-project, potentially improving link times.
General
- Various major modifications applied to Virtual Environment module, now more robust and efficient.
- Windows Vista support finalized.
- Improved IP address detection in installations using multiple network subnets.
- Builds can now be started from accounts with non-ascii account-name characters.
- Build Groups now work correctly with trial licenses.
- "Detailed"-level logging now automatically cleans up .ib_log files to save disk space.
- Fixed bug that could incorrectly detect Visual C++ 6.0 as installed where in fact only Visual SourceSafe 6.0 is installed.
- Fixed bug that could cause VC6.0 to be incorrectly detected as installed.
- Installer now recovers from Visual Studio Add-in installation failures.
- Instrumented "BullsEye Coverage" builds now run as external (non-distributed) builds.
User Interface
- Added System Memory information to Build Monitor system graphs.
- Added various improvements to Coordinator Monitor UI.
- Agent Settings dialog pages re-organized.
- Added new /setenv option to BuildConsole.exe which allows specification of environment variables for command line builds.
- Added new /mon='filename' option to BuildConsole.exe which allows a copy of the build progress .ib_mon file to be saved after the build has completed.
- Fixed bug that could result in build event error messages not being marked as errors/warnings.
- Fixed bug that could cause Build Monitor "Next Error" action to work incorrectly.
- BuildConsole.exe and Batch Build dialog now accept .icproj (Intel C/C++ Optimizing Compiler) files as input.
- Warnings generated during Clean phase are now also displayed in Build Monitor Projects view.
- Fixed Windows placement bug that could cause windows to appear off-screen on multi-monitor configurations.
- Added new option that toggles between old and new Build Monitor progress bar calculation methods (count/don't count skipped files).
- Fixed issue concerning CTRL-Tab switching between Build Monitor panes.
- Fixed bug that could cause tray-icon to report Agent service as not running.
- Dialog checkboxes are now XP-Style.
- Applied minor improvements to Build Monitor Keyboard shortcuts settings dialog.
- All windows now have a standard taskbar icon system menu.
- When a Backup Coordinator is used, opening the Coordinator Monitor now shows the Backup Coordinator contents.
- "Cannot monitor inaccessible dirs" Build System warning will appear less frequently and can be disabled through the Settings dialog.
Visual Studio Build System
- Visual Studio custom steps, build events (pre-build, pre-link and post-build) and files using custom build rules can now be distributed through
the new XGE Interfaces extension package.
- Fixed bug that could cause compilation errors when project references were used.
- Fixed bug that could cause linker errors when very large (>2Gb) PDB files are involved.
- Fixed bug that could cause unnecessary rebuild of C# projects.
- Fixed bug that could result in a PDB/IDB file lock error.
- Fixed bug that could cause a "warning BK4502 : truncated .SBR file" message.
- Fixed bug that could cause "sqmcpp*.log"-related warning messages.
- Fixed bug that could cause inter-project dependencies to be ignored when building through the Batch Build dialog.
- Fixed bug that could cause a "Base path has changed" error message.
- Fixed bug related to use of environment variables in /Order linker option.
- Fixed bug that could cause linker to fail because the output file is locked.
- Fixed bug that could cause incorrect additional Include folder specification.
- Fixed bug that could result in changes to .def files to be ignored during dependency calculation.
- Fixed bug that could cause files to be incorrectly reported as skipped in builds.
- VC7/8: Fixed bug that could cause /FU statements with incorrect assembly reference paths to be used.
- VC7/8: Fixed bug that could fail builds when .rc file referenced generated .tlb files.
- VC7/8: Fixed bug that could cause miscalculation of output filenames in C# projects.
- VC7/8: Fixed bug related to /ATLID compiler option under Xbox builds.
- VC7/8: Fixed bug that could prevent Xbox 360 platform not to be recognized when old project files were used.
- VC8: ActiveX references now supported.
- VC8: Added support for Authenticode signing.
- VC8: Unicode .sln files are now supported.
- VC8: /analyze is now supported.
- VC8: Managed code analysis now supported.
- VC8: Fixed bug that could cause miscalculation of PDB filenames.
- VC8: Fixed bug related to use of system and environment variables in property sheets.
- VC8: Fixed bug related to system path inheritance in property sheets.
- VC8: Fixed manifest-related bug that could cause Visual Studio to rebuild projects that were built with IncrediBuild.
- VC8: Fixed linker bug related to use of multiple manifest dependencies.
- VC8: Fixed bug that could source files through custom rules not to be recognized as modified.
- VC8: Fixed bug related to use of project references over different output folders.
- VC8: Fixed bug that could cause a project referencing another modified project not to be rebuilt.
- VC8: Fixed bug related to Managed wrapper property inheritance.
- VC8: Fixed bug that could cause whole program optimization to be incorrectly enabled.
- VC8: Fixed bug related to newline characters in custom rules.
- VC8: Fixed bug that caused custom rules defined on MIDL files to be ignored.
- VC8: Fixed bug related to manifest generation when additional manifest files are specified.
- VC8: Fixed bug that could cause an incorrect compiler version to be used in 64-bit builds.
- VC8: Fixed bug related to RTTI use under Intel 9.1 builds.
- VC8: Fixed bug related to the /QopenMP Intel 9.1 compiler option.
- VC8: Fixed bug that could cause manifest tasks to continue running after a skipped link stage.
- VC8: Environment variables specified in .sln files now supported.
- VC8: Fixed bug related to use of user macros specifying output and intermediate folders.
- VC8: Fixed bug that could cause an infinite build if mt.exe crashed.
- VC8: Fixed manifest-related bug related to intermediate folders starting with non-alphanumeric characters.
- VC6: Fixed bug that could result in leftover PDB/IDB files after Clean operations.
- VC6: Fixed bug related to missing intermediate/output folder specification.
- VC6: Fixed bug that caused file-level overrides of debug information format not to work.
- eVC4: Added new /ceconfig option for embedded VC 4.0 command line builds.
Changes in Version 2.61 (Release Date: July 2, 2006) (Download)
User Interface Changes
- Added additional system graphs.
- Fixed Build Monitor appearance for display settings with a dark window background.
- Build Monitor Progress page tooltips now show a graph legend (when system graphs are displayed).
- Added fade in/out effect to Build Monitor progress page tooltips.
- Batch Build dialog now shows name of project/solution file to be built.
Performance Changes
- Improved directory synchronization performance.
- Build System process now cannot be run in process priority lower than Normal, which could slow down disk performance.
Build System Changes
- Fixed issue that could result in leftover idb/pdb files.
- Fixed issue that could cause certain custom rules to be skipped.
- VC7/8: Added support for $(SafeParentName) variable at the project level (e.g. prebuild event).
- VC7/8: Added support for $(SafeRootnamespace) variable.
- Fixed bug that could cause an Xbox 360 project to rebuild in a VC build after being built with IncrediBuild.
- Fixed bug that could cause an incorrect include search path to be used when /FI was used in the compiler additional options field.
- Fixed Xbox 360-related bug related to use of system variables in image name.
- Fixed bug that caused missing reference errors to show up even if project was not selected in the current solution configuration.
- Fixed bug that could result in an incorrectly name Xbox 360 DLL.
Other Changes
- Added new "Build Groups" feature that allows independent groups of Agents to be defined, all using the same Coordinator.
- Fixed bug that could cause the floppy drive to be used briefly when starting a build.
- Fixed compatibility issue with Microsoft hotfix #918559.
- Fixed bug that could cause BuildConsole to fail with an "exit code 256 returned" error.
Changes in Version 2.60 (Release Date: June 27, 2006) (Download)
User Interface Changes
- Improved the Build Monitor Progress, Projects, Summary and Messages page looks.
- Added new "system graphs" feature to Build Monitor Progress page, which allows visual monitoring of various system parameters throughout builds.
- Build Monitor Progress page zoom in/out action is now smoothly animated.
- Build Monitor Progress page now allows panning by holding the mouse button and moving the mouse.
- Build Monitor Progress page now includes a time bar showing elapsed time throughout the build.
- All dialog box graphic elements have been revised.
- Projects that skipped linking because of a failed dependency are no longer marked as an error in Build Monitor.
- Build Monitor files can now be saved before build has completed.
- Added IncrediBuild logo to MS Visual Studio splash screen.
- Added choice between building the entire solution and building the startup project before starting a debug session.
- Fixed bug that could cause incorrect an warning/error count.
- "Network Connection" Coordinator Monitor column now contains additional network adapter information.
- Fixed bug that caused Intel-converted projects not to be displayed in Solution Settings dialog.
- BuildConsole now supports devenv.exe-style "/projectconfig" command line argument.
- Fixed bug that caused the Visual Studio IDE to freeze if closed while a build was running.
- Fixed Bug that could cause the Build Monitor Expand/Collapse plus sign to show up misaligned with the correct warning/error line.
- Tooltip is not shown immediately when mouse is held over Build Monitor left-pane menu icons.
- Double-clicking on a "Linking" bar now skips to the build output text even if link step did not produce any output.
Build System Changes
- VS2005: User macros in Property Sheets are now supported.
- VS2005: Custom rules are now supported.
- VS2005: Fixed bug that could cause incorrect Xbox 360 deployment.
- Intel C/C++ Compiler precompiled headers are now supported (requires latest Intel 9.1 patch).
- Fixed bug that could cause link failures when IncrediLink was used.
- Fixed bug that could cause the compiler to fail to initialize in certain conditions involving differently-named Windows folders across machines.
- Fixed bug that could cause miscalculation of __TIMESTAMP__ macro.
- Fixed bug that could cause miscalculation of $(FrameworkSDKDir) macro if both versions 1.0 and 2.0 were installed.
- VS2005: Fixed bug that could cause projects missing the win32 platform to fail.
- Fixed bug that could cause the compiler to fail to initialize in certain conditions involving a third party build product.
- VC7: Added new "Link library dependencies" option to Solution Settings dialog.
- VS2005: Fixed resgen.exe command line bug.
- Fixed rare bug concerning external compilation of PCH's that could cause endless bars if compilation failed.
- Fixed bug that caused missing environment variables to be reported even if the projects triggering the error were not included in the built solution.
- Fixed rare bug that could cause modification of C# project files in IDE-initiated builds.
- Fixed bug that failed builds whenever an environment variable was specified without a closing parenthesis.
- Solutions not containing any C/C++ projects are now supported.
- Fixed bug that could cause certain warnings to be filtered from the build output on Windows 2003/Vista machines.
- Fixed bug that could fail builds in solutions containing website projects.
- Fixed bug that could result in partial execution of manifest step.
Other Changes
- Added support for Windows Vista (beta 2).
- Network Connectivity Test tool revised and improved.
- Performed various internal performance improvements.
- optimized file network transfer to multi-CPU remote machines.
- Added new option to write output files to the disk in the background.
- Build System shut-down is now more robust.
- Fixed bug that could cause an Agent to turn into a Helper Agent randomly.
- Fixed rare access violation in Coordinator service.
Changes in Version 2.50 (Release Date: May 23, 2006 ) (Download)
- Fixed bug that could cause library files in "Additional Library Directories" folders to be excluded from dependency evaluation.
- Minor internal changes.
Changes in Version 2.50 RC2
Performance
- Improved handling of network and disk access peaks during builds (compilation on local machine will be temporarily disabled).
- Improved general network layer (~10% improvement in general network performance)
- Added new option to disable compilation steps on the local machine.
Build System
- Added support for Xbox 360 XDK versions higher than November 2005.
- Added beta-level support for Metrowerks CodeWarrior builds.
- Added support for Xbox 360 builds in VS2005.
- Fixed bug that could cause "internal compiler errors" when mixing VC and IB files in the Xbox 360 platform.
- Fixed a dependency issue that could cause custom steps to run before they should.
- VS .NET: Fixed a bug that could cause errors when IncrediLink was used.
- Fixed a problem that could cause errors during Xbox 360 deployment phase.
- VS2005: Fixed bug that prevented Edit-n-continue from working in VS2005.
- VS2005: Assembly references are now properly copied to the output folder.
- VS2005: Added support for external manifest files.
- VS2005: Fixed bug that prevented output and intermediate folder definitions in local property sheets from being recognized.
- VS2005: Added support for environment variables in local property sheets.
- VS2005: Fixed manifest-related bug that could cause WinXP-style windows to appear in Win2k-style
- VS2005: Fixed bug related to /AllowIsolation linker option.
- VS2005: Fixed bug related to /CLRUNMANAGEDCODECHECK linker option.
- VS2005: Added support for CLRUnmanagedCodeCheck compiler option.
- VS2005: Fixed support for /AllowIsolation linker option.
- Fixed bug that could prevent the default /tlb option from being applied to the MIDL step.
- Added support for the /notlb MIDL option.
- Added support for /P compiler option.
- Added support for /showIncludes compiler option.
- "QueryBuilder Timeout" messages are now handled with 10 retry attempts.
- Fixed bug that could result in a ".pdb file not found" build system error.
- Fixed bug which could cause incorrect dependency calculation when source Files used the /FU compiler option.
- Corrected minor inconsistencies with /Ox compiler options.
- "#pragma once" related build system warning is now disabled by default.
- Fixed rare bug that could cause builds to fail if destination folder for .sbr files did not exist at the beginning of a build.
- In "Rebuild all projects regardless of errors" mode, if a project's link phase is skipped this is now regarded as a build error.
User Interface
- Added new "Network" column to Coordinator monitor which displays Agnets' network connection speed.
- Fixed bug that caused an incorrect "Starting a standard build operation while an IncrediBuild build is running is not recommended" message.
- Fixed various UI issues in "Network Connectivity Test" window.
- The "Cancel" button in the Build History window now works in all phases.
- VS2005: Fixed access violation when "Compile (current file only" option was selected when no project is open.
- Source files marked as "External" now display the source filename even when output is collapsed.
- The computer name is now displayed in the Coordinator monitor window caption when the monitor is activated from a remote machine.
Other
- Fixed incorrect memory detection for machines with over 2GB RAM.
- Corrected rare access violation in BuildConsole.exe .
- Fixed bug that could cause a "list index out of bounds" error in Coordinator monitor.
- Fixed bug that could cause a "This application has failed to start because the application configuration is incorrect." error message.
Changes in Version 2.50 RC
Build System
- Finalized Visual Studio 2005 support and integration.
- Support for Intel Compiler versions 9.0 and 9.1 added (including VS 2005 support).
- Edit & Continue is now supported partially (files that are to be used with the Edit-n-continue feature can be specified via the Solution Settings dialog; these files will compile on the local machine).
- Fixed various issues with IncrediLink feature.
- PDB allocation mechanism replaced with a more robust system.
- Added support for Xbox 360 February '06 XDK.
- Fixed bug that could cause the "/implib" linker option to be added incorrectly.
- Added new "IncrediBuildContext" environment variable that's automatically set to "1" whenever a build is run through IncrediBuild (for scripting needs).
- Added support for VC8 website projects.
- Clean operation for external project re-implemented to avoid various issues.
- Fixed dependency issue that could cause COM wrapper targets to fail incremental builds.
- Fixed bug that could cause manifest file not to be generated.
- Fixed bug that could cause an incorrect path to appear in the /FU compiler option.
- Added Solution Settings option that allows specific files to be compiled using the standard VC compilation command (instead of being distributed).
- Fixed issue related to parameter order in the linker command line.
- Added support for "Input*" and "SafeInputName" IDE environment variables at the project level.
- ".REGISTRY" resource type in .RC files is now correctly detected as a dependency.
- Support for project references between C++ and C# projects is now more robust.
- Added support for using non-default tools to build certain source files.
- Added support for user-defined C/C++ file extension list.
- Fixed bug that caused changes in dependent include files specified with the /FI option in the "Additional Options" field to be ignored in dependency calculation.
- Fixed bug that could cause an incorrect /Ob0 command line option to be added to compiler command lines.
- VC6: $(InputDir) is now always translated correctly instead of always translating into a relative path.
- Fixed bug that could cause misinterpretation of tool and include folders.
- Fixed bug that could cause incorrect /Zc command line values to be used.
- Fixed bug that could cause a header file to be deleted in a clean operation (rare).
- Fixed incorrect detection of negative custom step return codes as errors.
- VC8: Fixed bug that caused incorrect command lines to be generated for the managed resource tool.
- Build System will not fail immediately if a response file is missing at the beginning of a build.
- Fixed bug that caused IDE environment variables not to be passed to batch file custom steps.
- Resources of type CTMENU in .RC files are now identified as dependencies.
- Fixed bug that could cause "DelayImpLib.dll" to sometimes not be referenced as it should.
- Fixed bug related to handling relative paths that exceeded the root folder level.
- Fixed bug that could cause a "Directory name cannot be an empty screen" Build System error message.
- References from C# projects to C++ projects is now supported.
- VC8: Fixed bug that could cause file-level overrides of the /clr option to be ignored.
- Fixed bug that could cause a build to fail if the project intermediate folder didn't exist before running a build.
- Fixed bug that in which a .lib source file with an empty custom step was incorrectly ignored.
- Fixed bug that prevented manifests from being embedded if the project file was missing the manifest section.
- Fixed bug that caused a parent project to be linked even if the "Build all projects regardless of errors" option is selected and a subproject fails.
- Fixed bug that could cause a "PCH not found" error if the PCH file path was different from a project's intermediate folder.
- /CL_REM can now correctly remove compiler options with input parameters such as /YX.
- Fixed bug that could cause a "Missing source file name" error in certain rare conditions.
- Errors in PCH-generating files no longer trigger a build system error, and are handled just like normal compilation errors.
Performance
- "Updating Dependencies" time is now 60% faster.
- Various performance optimizations for all build stages.
- New feature that doubles compilation of a file on a remote machine with a parallel compilation of the same file on the local machine (if currently available for compilation). Output
from the first machine to complete the compilation will be applied to the build.
- Compilation tasks that consistently do not receive CPU cycles are automatically terminated and re-assigned to another machine to avoid stalled builds.
- Added a few optimizations concerning output file network transfers.
- Fixed rare memory leak.
- Improved build cleanup speed.
Stability
- Fixed bug that could cause builds to stall when NVIDIA NView was installed.
- Fixed bug that could cause "Exception occurred in CreateProcessA" build system errors.
- Added automatic recovery from specific errors that are known to appear only in IncrediBuild builds. If a file fails with one of these known errors, it
will automatically compile using the standard VC compilation action.
- Fixed bug that could cause "zombie" instances of the vespawn.exe process to appear.
- Fixed bug that could cause compilation to fail due to an incorrect "file not found" error.
- Fixed bug that could cause "Permission denied" failures during builds.
- Fixed internal timeout scenario that could cause build to terminate with an error.
- Fixed bug that could cause "Failed to synchronize registry" compilation failures.
- Fixed bug that could cause interoperability issues between Win2k and WinXP machines.
- Fixed bug that could cause build service to shut itself down.
- Fixed unnecessary sensitivity to locale that could affect Agent assignment logic.
- Stabilized handling of remote computer shutdowns during build operations.
- Added automatic recovery from output writing errors.
User Interface
- New "Solution Settings" dialog (accessible via the Batch Build dialog and Visual Studio .NET/2005 IDE menus) that allows various per-project settings to
be easily applied.
- Revised Batch Build dialog now includes presets (configuration/project layouts which can be saved for easy future access from BuildConsole and the dialog).
- Added BuildConsole /OpenMonitor option (opens the Build Monitor window).
- Added option to resize file cache from the Coordinator application.
- Build progress calculation now only takes into account files that were actually built, and does not include files that were up-to-date.
- Added Coordinator Monitor option that allows remote modification of "Remote compiler process priority" Agent option.
- Build can now be halted during the "Clean" stage.
- Fixed bug with "Show command lines" option that caused command lines to sometimes appear out-of-order.
- Coordinator Monitor now always displays information showing the Coordinator that was selected in the Agent Settings dialog at the time the dialog was opened.
- Added new "CPU Information" column to Coordinator application.
- Added "Export..." and "Copy to Clipboard" commands to Build Time Statistics Coordinator window.
- The Coordinator display now highlights Agents that do not meet the minimal requirements for distribution (disk space, memory, etc.).
- The Coordinator display now recommends increasing the File Cache size for Agents that exhibit excessive swap-out activity.
- Improved Build History window initialization time.
- Idle CPU logic reimplemented with more robust code.
- Numeric columns in the Coordinator application can now be sorted correctly.
- Coordinator Monitor now always connects to the Coordinator specified in the Agent Settings dialog.
- Improved floating Build Monitor window Open performance.
- Fixed bug that could prevent the "BuildConsole /stop" from returning control after completion.
- Fixed minor issue with Build Monitor warning/error navigation.
- Fixed minor issue with Coordinator Monitor maximize/restore functionality.
- Added minor changes to About dialog appearance.
- Made a few changes to the "Status" column in the Coordinator monitor.
- Path to solution/project file added to the Build Monitor Summary window and to the Build History data.
Visual Studio integration
- Fixed several scenarios that could cause VC to relink/recompile files after an IncrediBuild build.
- If devenv.exe is started with /usenev, Builds started from the VS IDE will also inherit this setting.
- The "Debug project" IDE menu option now doesn't continue debug session if build errors were encountered.
- Added "Help" and "Contact Support" options to the IncrediBuild IDE menu (VC8 only).
- Fixed bug that could disable the ability to change the input language via the keyboard when the IncrediBuild add-in was loaded.
- Fixed bug with "Debug Project" IncrediBuild menu command that caused an error message to appear if executed during a debug session.
- Fixed bug that could cause incorrect detection of solution configuration and platform.
- The "Build Project" IDE command now builds the current project even if it is disabled in the current Solution Configuration.
- The "Compile with IncrediBuild" IDE command now compiles the selected file even if its project is disabled in the current Solution Configuration.
- Fixed notification messages describing reasons for skipping projects in a build.
- Fixed rare access violation during Visual Studio 7 add-in installation.
Other
- The "process priority" options now control the process priority class and not the thread priority.
- Changed detection logic of number of logical/physical CPUs.
- Fixed bug that could cause an incorrect "Connection Failed" status to appear in the Coordinator display.
- All IncrediBuild processes now have valid version information.
- Windows installer version is now updated if necessary in order to support Visual C++ Runtime installation.
Changes in Version 2.42 (Release Date: September 6, 2005) (Download)
- Fixed bug that caused a decrease in performance, especially in large-scale builds.
- Fixed bug that caused VC8 projects created in certain locales to be identified as VC7.1 projects.
- Fixed bug that triggered a "Base path cannot be an empty string" error message when certain Build Monitor messages were double-clicked.
Changes in Version 2.41 (Release Date: August 31, 2005) (Download)
Build System
- Added beta-level support for Visual Studio 2005. Note that while currently no IDE integration (toolbar, menu, etc.) is provided, it is possible to
manually add a menu option that runs IncrediBuild builds.
- Fixed bug that could cause random Internal Compiler Errors in Release builds.
- Fixed bug that could cause source files that #include generated code to compile before their dependencies were built (common in environments using
code-generation packages like QT).
- Fixed bug that could cause incorrect Xbox360 image deployment.
- Fixed bug that could cause a managed static lib project to be excluded from its parent's link command line.
- Fixed bug that could cause a link error when lib filenames that contained a period were used.
- Fixed bug that could prevent Whole Program Optimization from working correctly.
- Fixed bug that could fail builds with "failed to duplicate handle: the parameter is incorrect" error messages.
User Interface
- Added new "Agent Description" column to Coordinator Monitor.
- Added "Export" and "Copy to Clipboard" functions to Coordinator Monitor Agent list.
- Coordinator Monitor "File Cache" column now shows both the total and used size in MBs for every Agent.
- Coordinator Monitor Memory amount columns are now displayed in MB instead of KB.
- Coordinator Monitor Disk space columns are now displayed in GB instead of MB.
Other
- "Automatic Compiler Termination" feature is re-written and now works in all cases.
- "Standalone mode" changed and now allows builds to run using all local CPUs.
- Fixed BuildService.exe memory leak that could occur with large source trees.
- Improved project loading speed for large solutions.
- Default File Cache size is now 512MB.
- Improved Registry access performance.
- Fixed bug that caused "Failed to handle synchronization request" error messages.
- Fixed bug that could cause "File locked" errors for temporary .bat files.
Changes in Version 2.40 (Release Date: August 10, 2005) (Download)
New Virtual Environment Module
The major change in version 2.40 is a completely re-written VE (Virtual Environment) module. The VE is responsible for remote/local compiler execution
and for file caching. The effects of this change are:
- Improved performance (up to a 20% additional improvement in performance).
- Improved robustness and stability (various issues related to environments with different operating systems, Managed Code builds and random "hanging"
compilation bars are now eliminated).
Build System
- Xbox 360 builds are now supported.
- IncrediLink now includes subproject dependencies specified in the "Additional Dependencies" link setting.
- New "Do not create libraries" option (available only when IncrediLink is used) saves additional time by skipping link steps of
libraries whose object files are included in the EXE/DLL's link command line.
- Added a new option to the .ib_ini file that allows specification of compiler or link options to be added or removed from IncrediBuild command lines.
- ActiveX references and COM wrappers are now supported.
- Fixed bug that could cause incorrect calculation of $(FrameworkDir) when both VC7 and VC8 are installed.
- /base compiler option now allows use of environment variables.
- Fixed bug that caused a build failure when an empty RC output filename was specified.
- Fixed bug that could fail to build managed projects containing references to C# projects.
- The AltID Xbox command line option now supports multiple values.
- Fixed bug that could cause link command lines to fail for projects using MFC as a static library.
User Interface
- Added new "Standalone Mode" that disables network distribution.
- Fixed Visual Studio IDE crash when double-clicking an error with a non-existent line number.
- Fixed Visual Studio IDE crash related to collapsed outlining.
- Fixed bug that caused the About screen to generate an error on Coordinator-only installations.
- Fixed bug that caused a "Project not found" error to be displayed when attempting to build projects using various profiling tools from the Visual Studio IDE.
- CPU counters are now displayed along with Agent names on multi-CPU machines running a trial version.
- Configuration names in the Batch Build dialog are now sorted.
- Fixed bug that caused a "List index out of bounds" error in the Coordmonitor /StatusDump option.
- The "Allow disable" Coordinator option is now inaccessible in the view-only Coordinator display.
Other
- IncrediBuild now works on non-administrator accounts.
- AMD Processor speeds are now correctly evaluated.
- File Cache sizes higher than 1Gb can now be specified.
- Fixed bug that sometimes caused the "Automatic compiler termination" option to miscalculate timeouts.
Changes in Version 2.30 (Release Date: May 4, 2005) (Download)
Build System
- VC7: Added new "IncrediLink" option that dramatically speeds up incremental links.
- Fixed bug that could cause projects using Managed Extensions and Project References to fail in certain conditions.
- XBox: Fixed bug that caused build errors when specifying environment variables in intermediate and output folder paths.
- Fixed bug that caused files to compile before a pre-build step in a sub-project is built.
- VC7: Fixed bug that could cause duplicate symbol link errors in certain conditions.
- New network parameter values that may reduce "build gaps" and improve performance.
User Interface
- Added improved Build Monitor progress bar.
- Added new option that controls mouse wheel behavior in Build Monitor Progress view. Available options are: zoom in/out, vertical scroll and horizontal scroll.
- Added new Coordmonitor "/StatusDump" command line option that creates an XML file with the number of builds running and current Agent employment status.
- Added new Coordinator application columns: "Visual Studio Version" and ".NET Framework Version".
- Added new summary line in build output specifying the number of configurations that were built, skipped of failed.
- VS.NET: "Debug Project" IDE command now builds the current Solution Configuration before debugging and not the current project configuration.
- The Summary icon in the Build Monitor menu pane is now the last icon.
Changes in Version 2.21 (Release Date: March 16, 2005) (Download)
Build System
- Added new circular dependency detection mechanism that warns when a circular reference between projects exists in a solution/workspace.
- eVC4 support stabilized.
- Intel compiler v8.x is now supported.
- Fixed bug that caused .idb files to be left undeleted in intermediate folders.
- Fixed bug that caused a "Directory name cannot be an empty string." when building certain non-C/C++ projects.
- Fixed bug that caused build errors when configurations were of the format "Name (My Platform) - Something".
- Fixed bug that could fail loading certain project files with a "List index out of bounds" error message.
- Clean operation in Makefile projects is now identical to VC's behavior.
- InputDir and InputPath now produce relative paths in VC6.0.
- VC7: Fixed bug with projects having multiple /ASSEMBLYRESOURCE compiler values.
- VC7: Fixed bug that prevented IDL files from being built in Static lib projects.
- VC7: Fixed bug that could cause a "/U" compiler option to be ignored.
- VC7: Fixed bug that caused incorrect configuration names to be built in certain multi-level project dependency hierarchies.
- VC7: Fixed bug that could cause Managed Code projects having References to other managed projects to fail.
- Fixed bug that caused binary source files running a custom step to be excluded from the link stage.
- Fixed bug that caused a "source file not found" compiler error in certain projects.
- Fixed bug that could cause the /nologo compiler option to be ignored.
User Interface
- Changed Build Monitor looks to have an Outlook-style menu.
- Fixed bug that could cause an access violation when double-clicking an error from the IDE.
- Build Monitor Progress view now allows Zoom in/out using mouse wheel and +/- keys.
- Added new feature that allows definition of specific Agents that will not be allowed to enter "Disabled" mode (from the Coordinator Monitor).
- Fixed bug that caused build output to be truncated when building certain non-C/C++ projects.
- Using BuildConsole without /prj to build VC7 projects is now equivalent to a "Build Solution" operation.
- Fixed bug that prevented the Network Connectivity Test feature from being run from a View-Only Coordinator Monitor.
- Added new tray-icon menu icons.
- Fixed bug that caused "PCH not found" errors not to appear in the Projects pane.
- Fixed bug that could cause the Windows taskbar and IncrediBuild tray-icon menus to be displayed simultaneously.
- Double-clicking an error from the IncrediBuild output window will now also expand inlined source file text.
- Fixed mix-up between Batch Build and Settings menu icons in VS add-in.
- Fixed problems in the "Help" menu in the Network Connectivity Test window.
- License Display slightly modified in About dialog.
- Added informational text to Network Connectivity Test if run while no Agents are available.
Other
- Fixed bug that could cause builds to stall.
- Fixed bug related to loading of minilzo.dll.
- Fixed .IDB file close/delete related errors.
- Fixed crash during Setup procedure related to Windows Firewall.
- Added new Coordinator option that allows a timeout to be specified for compilation tasks. Compilation tasks exceeding this value will be stopped and re-assigned to a new Agent.
- Various Make System optimizations added.
- Fixed bug that caused Recv times to be much lower than Send times.
- Windows Firewall related messages are now clearer.
- Fixed bug that could fail the Uninstall procedure because of failure to remove certain files.
- Fixed bug that caused multiple-CPU settings to be reset in version updates.
- Fixed bug that could cause a delay in remote Agent assignment.
- Network Connectivity Test now works with Local Interprocess Communications mode disabled.
Changes in Version 2.20 (Release Date: November 23, 2004) (Download)
Build System
- Support for MS Embedded VC 4.0 added (beta-level feature).
- Fixed a bug that could cause builds to fail due to incompatible values between the /Gd (CDecl) compiler option used in source files and in the PCH.
- Environment values specified in the VS IDE search path specifications (Tools->Options menu) are now supported.
- Fixed a bug that could cause "Duplicate Symbol Definition" errors in certain conditions.
- Certain DOS commands used in custom steps or build events are now identified and automatically treated as if the step included the "IncrediBuild_AllowOverlap" directive, potentially speeding up builds.
- Added new /link_add and /link_rem BuildConsole options that allow overriding linker command line options at the command line level.
- Intel compiler v8.1 is now supported (beta-level feature).
- VC6: Fixed a bug that could fail builds when the output file name was surrounded by quotes.
- VC6: Fixed a bug that prevented the /vms and /vmg compiler options from being used together.
- VC7: Fixed a bug that could cause custom steps with more than one output file to always be rebuilt.
- VC7: Fixed a bug related to compiler "Additional commands" property inheritance.
- VC7: Fixed a bug where projects including LIB source files were not rebuilt properly when the .LIB file was changed.
- VC7: 'Inherit from project defaults' is now supported in the Linker 'Additional Dependencies' option.
- VC7: 'Version' property is now correctly supported.
- Fixed a bug in which IncrediBuild failed to identify an .h file as an output file of an .IDL/.ODL file.
- Fixed a bug that caused a link failure when the intermediate/output folder specification started with a backslash character.
- Fixed a bug that could fail the Xbox deployment step in certain conditions.
- Fixed a bug that could cause invalid debug information to be generated with some Xbox projects.
- Fixed a bug that caused an "Invalid command line" message to be displayed when the /I switch was specified in the compiler additional options box with a single trailing backslash character.
- Fixed a bug that prevented use of the /W0 compiler option.
- Fixed a bug that caused C/C++ projects to be built twice if a non-C/C++ project dependent on these projects was rebuilt.
- VC7: Fixed a bug that could fail builds when several response files were specified.
- VC7: Fixed a bug that could fail builds when a source file name was specified with trailing spaces.
User Interface
- A read-only version of the Coordinator Monitor is now included with the Agent installation.
- VC7: The "Build Project" command can now either build the currently selected project or the Startup project.
- Added a new "Build with IncrediBuild" option to the Windows Explorer context menu for .vcproj, .sln, .dsp and .dsw files.
- The Coordinator application now persists its location and size between sessions.
- Output for Non-C/C++ projects is now displayed gradually instead of only on completion.
- BuildConsole /wait (wait for current build to complete) is now the default BuildConsole behavior.
- Added new BuildConsole /nowait option (exit BuildConsole if a build is already running).
- If a build is already running when a build is initiated, both BuildConsole and tray-icon-initiated builds display the currently running build's progress while waiting for it to complete.
- Fixed bug that caused BuildConsole /wait to fail if two instances of BuildConsole /wait were run simultaneously.
- "Windows 2003 Server" is now recognized in the Coordinator application "OS" column.
- VC7: Wildcards are now supported in the /cfg BuildConsole option.
- Coordinator Build Time Statistics columns can now be sorted.
- Added 'Stop build' command to the floating Build Monitor 'File' menu.
- Fixed color scheme glitch that would sometimes show unreadable white text over gray background.
- Hiding the Build Monitor Projects pane columns is now possible.
- Clean operations are now displayed separate bars in the Build Monitor Progress pane.
- Build history window size and location are now persisted between sessions.
- Fixed glitch that could cause the separation bar in the Build Monitor "Projects" page to disappear.
- Added a 'Cancel' button to progress screen displayed while opening large Build Progress (.ib_mon) files.
- The 'Open floating Build Monitor window on build start' option now works with the VS .NET add-in.
- Fixed access violation error that appeared in some cases where incorrectly manually modified .sln files were used.
Other
- Improved tolerance to certain network/Windows-related scenarios that could cause a build to 'hang'.
- Added a new "Network Connectivity Test" feature that tests each Agent's network performance, to assist troubleshooting and optimization.
- Setup now automatically adds IncrediBuild components to the NVIDIA nView ignore list (on machines running both software packages), to avoid possible build hangs.
Changes in Version 2.13
Build System
- Support for MS Embedded VC 4.0 added (beta-level feature).
- Fixed a bug that could cause builds to fail due to incompatible values between the /Gd (CDecl) compiler option used in source files and in the PCH.
- Environment values specified in the VS IDE search path specifications (Tools->Options menu) are now supported.
- Fixed a bug that could cause "Duplicate Symbol Definition" errors in certain conditions.
- Certain DOS commands used in custom steps or build events are now identified and automatically treated as if the step included the "IncrediBuild_AllowOverlap" directive, potentially speeding up builds.
- VC6.0: Fixed bug that could fail builds when the output file name was surrounded by quotes.
- VC6.0: Fixed a bug that prevented the /vms and /vmg compiler options from being used together.
- VC7: Fixed a bug related to compiler "Additional commands" property inheritance.
- VC7: Fixed a bug where projects including LIB source files were not rebuilt properly when the .LIB file was changed.
- Fixed a bug that caused a link failure when the intermediate/output folder specification started with a backslash character.
- Fixed a bug that could fail the Xbox deployment step in certain conditions.
- Fixed a bug that could cause invalid debug information to be generated with some Xbox projects.
- Fixed a bug that prevented use of the /W0 compiler option.
- VC7: Fixed a bug that could fail builds when several response files were specified.
- VC7: Fixed a bug that could fail builds when a source file name was specified with trailing spaces.
User Interface
- A read-only version of the Coordinator Monitor is now included with the Agent installation.
- VC7: The "Build Project" command can now either build the currently selected project or the Startup project.
- Added a new "Build with IncrediBuild" option to the Windows Explorer context menu for .vcproj, .sln, .dsp and .dsw files.
- The Coordinator application now persists its location and size between sessions.
- Output for Non-C/C++ projects is now displayed gradually instead of only on completion.
- "Windows 2003 Server" is now recognized in the Coordinator application "OS" column.
- VC7: Wildcards are now supported in the /cfg BuildConsole option.
- Coordinator Build Time Statistics columns can now be sorted.
- Fixed color scheme glitch that would sometimes show unreadable white text over gray background.
- Hiding of Build Monitor Projects pane columns is now possible.
- Build history window size and location are now persisted between sessions.
Other
- Added a new "Network Connectivity Test" feature that tests each Agent's network performance, to assist troubleshooting and optimization.
Changes in Version 2.12 (Release Date: August 29, 2004) (Download)
Build System
- Updating Dependencies time in the "Compile current file" IDE option is now substantially faster in solutions/workspaces containing multiple projects.
- Added new "Project Priorities" feature that allows user-specified projects to be built before or after other projects in a solution/workspace.
- Fixed a bug in v2.1/v2.11 that could cause the wrong configuration/platform name to be built in multi-project solutions using mixed configuration names.
- Added support for the following Xbox project properties: Remote machine address, Suppress Prelolading, Title info, Test Service, Test Media types
- VC6.0: Fixed a bug that could cause a build failure when folder names where surrounded by quotes.
- Fixed a bug that could cause a build failure when no value was provided for the project's intermediate folder.
User Interface
- Added new "Debug" menu option to the VS.NET IncrediBuild menu/toolbar that builds out-of-date files and starts a debug session.
- Added new "Status Window" to the Coordinator application, which displays a summary of all current Agent activity.
- Added new Agent Settings option that controls whether IncrediBuild will continue to build remaining configurations after encountering a fatal error in a build.
- Added new Agent Settings option that controls whether IncrediBuild will use local LIB, INCLUDE and PATH variables instead of the VS IDE paths.
- Added new Agent Settings option to show the command lines IncrediBuild uses to build targets in the build output.
- Added new Agent Settings option to show the time each target was built in the build output.
- Added new Agent Settings option to show the name of the Agent that build each target in the build output.
- Added new Agent Settings option to define WAV sounds that will be played when a build completes successfully, fails or is cancelled.
- Fixed bug that prevented the Alt-F-S keyboard combination from being used.
- Fixed bug in v2.1/v2.11 that caused a build failure when building projects that have been renamed through the VS.NET IDE.
- Fixed error message shown when a Coordinator version update request failed.
- Fixed bug in Output/Projects view that caused the text to scroll out of view in some cases.
Other
- Fixed bug that required Administrator privileges for the Agent Settings dialog to run (in some cases).
- Fixed bug in v2.1 that could cause link step to fail when the space character was present in project names.
Changes in Version 2.1 (Release Date: August 17, 2004)
Build System
- Fixed bug that could, in some cases, use incorrect optimization flags (when using the /O1 or /O2 options).
- Fixed bug that could, in some cases, ignore file-level overrides for compiler and linker options.
- Fixed bug that caused MIDL step dependencies to be calculated incorrectly in some cases.
- Fixed bug that would cause IncrediBuild to ignore changes made to header files referenced with the syntax: #include <\path\file.h>
- Fixed bug that could sometimes cause the /EHsc compiler option to be used incorrectly.
- Fixed bug that sometimes caused compilations to fail with "fatal error C1086: Cannot seek precompiled header" messages.
- Fixed bug that failed to handle projects using 2 .rc files that share the same output .res file.
- VC7: allow files with the .cc extension to be compiled with IncrediBuild.
- Fixed bug that would trigger an access violation when building C#-only solutions.
- Fixed bug that prevented IncrediBuild from loading project files with a missing 'VCPostBuildEventTool' element.
- Fixed bug that used the /ix86 compiler flag instead of /x86 in VC7 builds.
- Xbox: The Additional Files project property is now correctly supported.
- Added support for Signkey and AltID flags in Xbox projects.
User Interface
- Added support for building the currently highlighted project in the VS.NET IDE (instead of the startup project).
- Add option to play a custom sound when build completes successfully, completes with errors or is terminated.
- Double-clicking warning and error messages in the VS.NET IDE integrated Build Monitor now shows the messages in the IDE status bar.
- Fixed bug that would cause cursor to disappear in the Build Monitor Output and Projects display.
- .DEF files can now be opened by double-clicking on errors/warnings from the VS IDE integrated Build Monitor.
- VC7: Configuration summaries now specify the configuration name and not the configuration output filename.
Other
- Added automatic configuration for use in conjunction with MS Windows XP firewall.
- Fixed memory leak in BuildSystem.exe that could cause the process memory usage to grow continuously during a build.
- Fixed bug that would cause mails sent using the "Contact Support" tray-icon option to bounce.
Changes in Version 2.04 (Release Date: March 5, 2004) (Download)
Build System
- Managed resources are now supported.
- Fixed bug that caused an .RC file to run before its dependent files.
- Fixed bug that caused an unnecessary /def switch to be added in certain conditions to the linker command line.
- Added support for the 'Register Output' linker option.
- Fixed bug that failed Xbox image deployment stage.
- Fixed bug that failed builds using drive names in the include search path.
- Preprocessor parser for .cpp, .c, .rc and .idl/.odl files is now more robust.
- MIDL step output files are now correctly determined in all scenarios.
- $(FrameworkVersion), $(ReferencesPath) and $(FrameworkSDKDir) environment variables are now correctly supported.v
- Added option to ignore non-C/C++ projects (C#, VB, etc.).
- Fixed bug that caused an import library's folder not to be automatically created if missing.
- Fixed bug that caused certain projects to always re-link in debug configurations.
- Fixed bug that prevented projects with a '.' character in solution/project configuration names from building with IncrediBuild.
- Fixed bug that caused an invalid cl.exe command line to be generated when a folder name ending with a single backslash was specified with the /AI compiler switch.
- Projects with an unsupported platform will now be built locally using devenv.exe /build.
- Added new 'IncrediBuild_RunFirst' directive that forces a file-level custom step to run before all other steps in a project.
- Added new setting that defines a threshold (in seconds) for source/output file timestamp checking.
- '/insertfile' Xbox command line parameter now fully supported.
User Interface
- Fixed bug that failed the BuildConsole /out switch in certain conditions.
- Build System warnings now appear in the BuildConsole build output.
- Fixed bug that caused compilation bars to appear in wrong offsets when re-opening Build Monitor.
- A message is now given when a user does not have sufficient user privileges.
- Added new 'Project format' column to Build History window.
- Improved support for the 'Devenv /build' syntax support.
- Added new line wrap option for build output.
- Fixed bug in tray-icon recent build list option.
- Added new 'Status' column to Build Monitor Projects view, which allows sorting of project configurations according to their current build severity.
- Fixed unnecessary pop-up message that would occur in multiple-user and terminal services configurations.
- Coordinator application highlighting of Agents that do not meet minimal machine requirements is now more eye-catching.
- Fixed bug with Build Monitor and Build History windows sorting logic.
- Build System messages now also include timestamps relative to the build start time.
- Added warning when user attempts to connect directly to a Backup Coordinator.
- Added warning for project's using Automatic pre-compiled headers.
- Removed two unnecessary 'Cancel' dialog buttons.
Other
- Slightly improved output file transfer performance.
- Fixed bug that prevented using IP addresses in the Agent Settings dialog Coordinator location field.
- CPU Hyperthreading detection logic fixed.
- Added setting that controls process priority for 'BuildSystem.exe'.
Changes in Version 2.03 (Release Date: February 27, 2004)
- Fixed bug that could cause excessive CPU usage to occur in trial licenses (processes "BuildService.exe" and "Coordservice.exe").
- Fixed bug that caused a trial license to be installed when specifying a valid license file in the Setup application.
- Fixed bug that caused an incorrect linker command line to be used when the project's output file name was enclosed in quotes.
- Fixed bug that could cause the MSVC6.0 debugger to miss source file paths.
- Fixed bug related to missing TLI/TLH files in the link phase.
- Added support for cl_add/cl_rem BuildConsole directives (add/remove compiler options) in VC.NET.
- Added support for BuildConsole response files.
- Fixed bug that caused a TLI/TLH file to be missing when a compiler message referenced that file.
- Coordinator application now highlights in red Agents with insufficient memory or disk space.
- Updates run on remote Agents configured not to require user confirmations now close the Version Update window if update was successful.
- Added new menu to floating Build Monitor, with 'Save as', 'Replay' and 'Send to mail recipient' options.
- Added 'natural' sorting order to Build Monitor Projects view.
Changes in Version 2.02 (Release Date: February 19, 2004)
- Fixed bug that caused compilation failures on Win2K machines that had Microsoft hotfix KB828028 installed.
- Fixed bug that prevented extension packages from automatically becoming enabled when subscribing an Agent.
- Fixed bug that could disable the Build Monitor CTRL-C keyboard shortcut in the MSVC.NET IDE.
- VC6.0: C/CPP Source file extensions are now read from the registry.
- Fixed bug that could cause compilation failures when #including files with paths longer than 256 characters.
- Fixed bug that could cause two builds to open when opening a Build History item.
- Progress bar added to long Build History/Build Monitor initializations.
Changes in Version 2.01 (Release Date: February 2, 2004)
- Fixed bug that would cause excessive CPU usage by the process "BuildService.exe" when using an evaluation license under certain conditions.
- Fixed bug that would sometimes cause the MSVC editor caret to disappear or change location when starting a build.
- Fixed bug that would cause excessive CPU usage when using the MSVC.NET IDE to edit solutions containing unloaded projects.
- The #import "libid:<GUID>" syntax is now supported.
- Assembly references are now supported in managed code projects.
- Improved hyper-threading detection logic for machines with more than 2 processors.
- /FIXED linker flag is now supported.
- Hyper-threading detection can now be manually overridden.
- Fixed bug that caused a failure when building makefile projects with no output filename defined.
- Fixed bug that caused a PCH filename to be incorrectly determined in some cases.
- Fixed bug: Setting the Build Monitor to always open in the Summary pane wouldn't work.
- Fixed bug: Under certain conditions IncrediBuild would give a "Directory name cannot be an empty string." when loading a .vcproj file.
- Fixed bug: Under certain conditions IncrediBuild would give a "List index out of bounds (1)" when loading a .dsp file.
- The Next/Prev Warning/Error Build Monitor actions now also navigate to secondary (indented) tool messages.
Changes in Version 2.00 (Release Date: January 18, 2004)
Build System
- Xbox projects are now supported.
- Intel Compiler v7.x is now supported.
- VC.NET: Added support for Whole Program Optimization.
- VC.NET: /clr (managed extensions) compiler switch now supported.
- Fixed bug: Internal compiler errors would appear in certain conditions.
- Fixed bug: MIDL-related output files would sometimes be incorrectly determined, causing compilation errors.
- Fixed bug: The following error would sometimes appear: "Cannot load synchronized application: No executable path provided."
- Fixed bug: Incorrect resource compiler command line would be used when MFC was set to be used as a shared DLL.
- Fixed bug: certain debug-information-related errors would appear randomly.
- Fixed bug: .SBR filenames weren't correctly determined in some cases.
- Multiple pre-compiled headers in the same project are now supported.
- VC6.0: File-level intermediate folder override now supported.
- VC.NET: Property inheritance enabled for MSVC 7.0.
- VC.NET: /heap, /stack, /include and /assemblymodule linker options are now fully supported.
- VC6.0: /Gm- and /Gi- are now not automatically added to compiler command line when no PCH is used.
- Fixed bug: /map linker option now fully supported.
- Fixed bug: PDB location would sometimes be incorrectly determined.
- Fixed bug: #include files and #import statements specified within the context of multi-line comments were scanned for changes. All commented out files
are now ignored.
- Fixed bug: opening certain project files would result in the following error: "Directory name cannot be an empty string.".
- Fixed bug: A custom step defined on a source file would sometimes be executed unnecessarily.
- Fixed bug: The /pdb option would sometimes be incorrectly added to the LIB tool command line.
- VC.NET: Fixed various dependency-related bugs.
- Configuration name currently being compiled is now shown in build monitor caption.
User Interface
- New build output view now includes expand/collapse actions for warnings and errors (similar to the .NET editor), bookmarks and warning/error icons
that highlight build warnings and errors. Additionally, the display no longer flickers when showing especially large outputs.
- "Flashing" effect in IncrediBuild warnings and errors page can now be disabled.
- Retry/Ignore/Ignore All/Cancel options now appear for all Coordinator multiple-Agent actions.
- Agent "description" field appears in both Agent Settings dialog and Coordinator application.
- BuildConsole.exe now supports msdev.exe and devenv.exe build command line syntax.
- New Build Monitor toolbar buttons: Zoom in/out, Find, Next error/warning, Autoscroll.
- New, cleaner look for Agent Settings dialog and Coordinator settings dialog.
- "Swapfile size" column in Coordinator application now includes the number of physical fragments on the disk (for performance reasons: when high,
run a defrag operation on that Agent's disk).
- Added "Logging level" option to Coordinator application, that allows remote control of all Agent's logging level.
- Fixed bug: certain options in integrated build monitor would not be persisted.
- Fixed bug: keystroke in the Visual Studio IDE would be forwarded to the build monitor.
- New Agent Settings dialog option allows specification of the Agent swapfile's location.
- New "/wait" BuildConsole command line option will wait for a currently running build to complete and then start the new build (instead of failing).
- New "Restart Agent service" option in Agent Settings dialog.
- Build Monitor "Projects" view splitter bar position can now be adjusted.
- Build Monitor "Projects" view project list can now be sorted according to configuration name and build progress.
Other
- Multiple-CPU machines are now supported.
- New Feature: Build History window keeps track of past builds.
- New feature: Agent priorities allow certain Agents to run higher priority builds and receive more remote compilation resources.
- New feature: Visual Basic, C# and Setup projects can now be built with IncrediBuild (will always run on local machine).
- New feature: "Backup" Coordinator allows you to install another Coordinator that will automatically become active if the primary Coordinator becomes unavailable for some reason.
- New feature: Support for installation alongside idle-CPU applications (like seti@home).
- Fixed bug: IncrediBuild Agent can now be used with a Non-administrator user.
- Dependency information is now persisted between builds. This improved subsequent build times.
- Improved caching mechanism now shortens subsequent build times.
- Various logging-related changes now make it easier to trace problems.
- Agent's "Enabled/Disabled" state can now be persisted between system shutdowns.
- Improved Agent assignment logic.
- Build System process now runs in higher priority, improving overall performance.
- Fixed bug: Build System process would stay up after build has finished.
- Fixed bug: build log files (generated with the buildconsole /log option) can now be opened before the build has completed.
- Fixed bug: operation from within Terminal Services would sometimes fail.
- Fixed bug: Setup would sometimes get stuck while installing MSVC add-ins.
- Fixed bug: Build Monitor would sometimes take a long time to open.
- Fixed bug: MSVC.NET IDE would sometimes crash during shut-down.
- Fixed bug: a "Cannot load synchronized application" error would sometimes appear in mixed VC.NET 2002/2003 environments.
Changes in Version 1.31 (Release Date: August 14, 2003) (Download)
Build System
- Added new /UseEnv BuildConsole switch that will force use of the process's PATH, INCLUDE, LIBPATH, and LIB environment variables instead of MS Visual C++ IDE paths.
- VC.NET: Fixed bug that caused incorrect an /entry flag to sometimes appear in link.exe command lines.
- The order of optimization flags in cl.exe command line is now fully compatible with MSVC.
- VC7.1: Fixed bug that sometimes caused incorrect preprocessor symbols to be used when a file was set not to inherit preprocessor definition values from the project level.
- Non-compilation steps will now correctly work with localized (non-English) folder paths.
User Interface
- minor changes applied to Agent Settings dialog "Browse Information Creation" section for better clarity.
- Improved clarity of warning messages in remote Version update sequence.
- Improved clarity of warning messages shown when trying to build with either an unsubscribed Agent or an Agent without the proper Extension package.
Other
- Fixed bug that caused "Internal Compiler Errors" to appear in certain conditions.
- Fixed bug that caused the following error to appear in certain conditions: "Failed to complete program database update. Invalid stream position: 1701603914 (size is 174680)"
- Fixed bug that caused the following build system warning to appear in certain conditions: "Error mapping view of file for reserved memory".
- Fixed bug that sometimes caused an "error C2018: unknown character '0x10'" compiler message to appear for certain machines.
- VC.NET: Fixed bug that could cause failure to load solutions containing non-c++ projects.
Changes in Version 1.3
Build System
- Dependencies are now correctly evaluated for source files that are generated during a build.
- Fixed bug with dependency binding between custom steps in dependent projects.
- Fixed bugs several bugs related to file path syntax (.NET).
- Added support for Tools->Directories paths that use $(env vars)(.NET).
- Fixed bug that caused a project-level custom step not to be run in incremental builds (.NET).
- Fixed bug that caused BSCMake to always be run in some conditions, regardless of Agent Settings.
- Fixed bug related to MIDL steps that don't with an empty .TLB file value (.NET).
- LIB files specified in "Additional dependencies" are now included in dependency evaluation (.NET).
- Added support for Embedded IDL in link step (.NET).
- Fixed capitalization bug in RC command line generation (VC6.0)
- $(InputDir) VC variable is now dynamically evaluated (VC6.0)
- 'Additional library directories' linker option now supported (.NET).
- Fixed bug that could cause a wrong optimization command line parameter to be used when no value was specified in project file (.NET).
- Unloaded projects are now ignored when building from the IDE (.NET).
- Delayed DLL loading linker option now fully supported (.NET).
- Unicode application settings folder paths now supported (.NET).
- Fixed bug that caused custom build steps that require user input to run forever.
- Added support for Project reference (.NET).
- Added optimization to dependency evaluation in projects using Precompiled headers.
User Interface
- Fixed crash sometimes caused by IncrediBuild add-in when building with MSVC from command line (.NET).
- When a new Agent is subscribed with the "Auto-subscribe" feature, available extension packages will now be automatically assigned to that Agent.
- Fixed bug that triggered an error message when one of the projects wasn't loaded in the IDE (.NET).
- Fixed bug that caused IDE to crash when shutting down machine (.NET).
- Changed MSVC add-in settings dialog look.
- Added build time statistics support for MSVC.NET.
- Fixed bug that caused incomplete text to appear in Build Monitor Progress page tooltips.
- Added 'Format swapfile' option to Agent Settings dialog.
- Added 'Format swapfile' option to Coordinator.
- Added 'Format swapfile' option to BuildConsole.
- Added new Coordinator option that prevents machine running the Coordinator application from entering standby mode while the Coordinator service is running.
- More file types are now compressed, resulting in improved performance.
Other
- Added further optimization to Agent Assignment logic.
- Fixed bug that caused 'Internal compiler errors' when building with Windows 2K SP4.
- Fixed access violation that occurred when a file was modified while being cached.
- Fixed bug that triggered an error when 'vccomponents.dat' file wasn't found.
- Fixed bug that caused builds to fail when one of the building Agents is shut down.
- Added support for machines with both MSVC.NET 2002 and 2003 installed.
- Added 'Keep-alive' mechanism that prevents broken network connections from making builds run infinitely.
Changes in Version 1.21
Build System
- Added support for MSVC.NET 2003 (Beta-level feature).
- Solution configurations are now supported in MSVC.NET builds.
- Fixed bug that prevented directories specified in the Tools->Directories dialog from being taken into account in MSVC.NET builds.
- Response files are now supported in MSVC.NET builds.
- Fixed bug that caused command line errors in MSVC.NET builds because of a quoted folder path ending with a single backslash character.
- Renamed projects are now supported in MSVC.NET builds.
- Pre-Build events will cause compilation of source files in the same project to wait for its completion, unless the "IncrediBuild_AllowOverlap" directive was used.
- Slash characters are now converted to backslash characters in intermediate and output folder paths.
- Intermediate and Output folder paths can now be specified using all environment variables.
- Fixed bug with header files referenced in .RC files sometimes not being taken into account in dependency evaluation.
- Fixed bug with .IDL files sometimes always getting rebuilt in incremental MSVC.NET builds.
- Stopping builds while a pre-compiled header file is being built now does not wait for the file to complete compilation.
User Interface
- Skipped configurations are now shown in the Build Monitor Projects view along with text explaining why they were skipped.
- Fixed bug with Build Monitor sometimes showing an incomplete progress bar at the end of a build.
- Fixed bug that caused an invalid warning/error count to sometimes appear in build output.
- The number of Agents employed in a build is now displayed in the Coordinator "Work Power" column.
Other
- Fixed bug with IncrediBuild setup trying to stop non-existent Coordinator or Agent Windows service on clean setup.
- Improved robustness when transferring large output files over the network.
- Added new licensing UI.
- Fixed rare condition that required MSVC installation on a remote Agent machine.
- Fixed bug that, in rare cases, caused builds to hang indefinitely.
- Machines will now not automatically enter standby mode when compiling for another machine or while running the Coordinator service.
- Fixed thread-creation-related bug that could cause an access violation on very fast machines.
Changes in Version 1.2 Beta
Build System
- Added support for Microsoft Visual C++ .NET projects.
- Better compression logic may improve performance in some environments.
- Added 'fast interprocess communication' option that may speed up communications between local IncrediBuild components.
- Added 'Optimize Build Order' option that attempts to run link steps as early as possible in the build.
- Improved handling of large output files transferred over the network.
- Fixed bug that caused Agents to "Blink" when used as remote compilation resources.
- Added warning for a project #imports the module it generates
- Added warning for a project that #imports a binary instead of a TLB file.
- Added warning for a project that #imports a module generated by a project that isn't defined as its sub-project.
- Added warning for #import statements that cause an implicit recursive dependency.
- #import statements are now taken into account in inter-project dependency calculation.
- Fixed bug when handling Unix-style paths.
- Fixed bug with too many chars in generated linker response file lines (added NL chars between segments).
- Fixed MSVC6.0 bug that prevented post-build steps from running in certain cases.
- Fixed MSVC6.0 bug that removed /Op and /Op- cl.exe flags when the /O2 or /O1 flags were used.
- Fixed MSVC6.0 bug that caused .tlb file always to be built.
- preprocessor statements including spaces after the '#' character are now taken into account when evaluating dependencies.
User Interface
- Added Microsoft Visual Studio .NET IDE Integration.
- Added UI option to restart Agent Service when required.
- Added new 'About' dialog look.
- Added new Build Log system
Other
- Added new section in user manual for further improving build speed with IncrediBuild.
Changes in Version 1.14
Build System
- Fixed bug that caused an invalid MIDL command line to be generated when some flags appeared in DSP as having empty values.
- New PDB allocation sub-system
- Fixed bug with RC command line include path.
- Fixed bug with unnecessary '\' at the end of /i RC command line switch that caused an invalid command line syntax error.
- /dll linker switch now fully supported when used in conjunction with a "Win32 Application" project.
- More efficient space reclaiming logic in Agent swapfiles.
- Fixed bug that caused an "Error synchronizing registry values" error.
- Fixed bug related to dsp "SUBTRACT" directives parsed in a case-insensitive way.
- Fixed bug with MIDL output files sometimes not being transferred when using 'Minimal Directory Synchronization' mode.
- inter-process communication mechanism changed.
- Coordinator now will not assign Agents to a Build initiated by an Agent with an incompatible version.
- Fixed handle leak of 'AliveEvent' in Build Monitor and add-in.
- Fixed allocation bug in Agent caching mechanism.
- BuildConsole /log will now force creation of the logfile directory.
- New console switch: /compile=, will compile only specified source files.
- Added new Build system warning for source files not built during a selective build (files that aren't in the active configuration).
- New setting to control whether output files are flushed to disk immediately after being compiled.
User Interface
- New add-in option to compile currently edited file in MSVC(similar to CTRL-F7)
- New add-in option to compile all open files in MSVC.
- New Build progress bar column added to Coordinator application.
- New Agent status icons in Coordinator application.
- New Agent status icons in Agent tray icon display.
- Build monitor view settings (zoom, etc.) are now persisted.
- Tray icon display now shows build progress percentage when Agent is building.
- Fixed Font alignment problem that would happen in some displays.
- Added keyboard shortcuts to Coordinator commands.
- Modified arrangement of pages in Agent settings dialog.
Other
- Version on remote Agents can now be updated without user intervention.
- Version updates can be sent to remote Agents directly from the Coordinator application.
- Version updates can be pulled from the Coordinator using a new "Update version..." tray icon menu option (available only starting from the next update).
- Setup application will now correctly modify relevant Start menu shortcuts when running a version update.
- New Logging level option added to Agent settings.
Changes in Version 1.133
- Problem with IncrediBuild sometimes unnecessarily rebuilding certain files fixed.
- Local Agent consumes less CPU while building.
- Build Monitor consumes less CPU.
- Total Processing Power is now displayed correctly in Build Monitor Summary page.
- Various performance-related optimizations.
- Problem with local Agent sometimes appearing twice in Build Monitor progress page (rare) fixed.
- /out MIDL command line option now fully supported.
Changes in Version 1.131
- Changed "Unsupported Compiler" error to a warning.
- Fixed bug with dependency evaluation for incorrect include file paths.
- new /nolink BuildConsole switch, now allows for all build steps except linking to be carried out.
- Coordinator now has 3 columns for CPU info (CPU Speed, Avail Power, Avail CPU).
- Builder now handles well projects with custom step files that depend on themselves.
- Fixed Header in Build Statistics dialog.
Changes in Version 1.13
Build System
- Various internal changes and optimizations improve stability and performance.
- Substantially improved caching (swapfile) mechanism is now faster and more robust.
- Intel Compiler is now supported (beta-level feature).
- New (optional) secure mode prevents remote source files from being stored persistently on Agent machines.
- TargetName, TargetPath, TargetDir, ProjDir, IntDir and MSDevDir environment variables are now fully supported.
- Minimal directory synchronization mode added, which significantly improves build times when source files reside on slow file systems (source-control databases, slow file-servers, etc.
)
- New IncrediBuild directives - IncrediBuild_OutputFile/OutputDir/OutputDirTree/OutputReset, which let you specify build steps' output files (for use in conjunction with minimal directory synchronization mode).
- DSP parsing code simplified and optimized.
- Improved multiple-project assignment logic.
- Fixed bug with non-existent output directories that weren't always created.
- DSP parsing now correctly handles quotes in property values.
- "rem IncrediBuild_*" commands now recognized even when there are multiple spaces after the "rem" directive.
- IncrediBuild_AllowOverlap can now appear on any line of custom step (used to be first line only).
- Fixed Build System shutdown bug occurring when BuildSystem.mon was read-only.
User Interface
- Build Monitor Projects view now displays a per-project progress bar, colored according to current highest compiler message severity.
- Build time statistics dialog added to coordinator monitor, to display the amount of time spent building on each machine.
- Build Monitor progress bars for each file now end after output is actually received.
- Build Monitor progress bar tooltips now contain the operation's start/finish time.
- Build Monitor Projects view now persists split-bar position and table column widths.
- Build Monitor handles very small bars better.
- Fixed Build Monitor bug that resulted in a sometimes-messy display.
- Sending messages and terminating an agent from the Coordinator application while using different IncrediBuild versions is now supported.
- Build Monitor integrated (docking) window now closes when debugging begins.
- Build Monitor default error-only navigation shortcut keys changed to F8 and Ctrl+F8 (note - for clean installation only; will not affect version updates).
- Added new option: Don't open Build Monitor window when starting a build from the add-in.
- Added new option: Open floating Build Monitor window when starting a build from the add-in.
- Fixed bug with error-only navigation in the add-in (will now open files in editor).
- Clicking on the Build Monitor progress bar will navigate to next warning/error, if any.
Other
- Fixed update bug when updating a computer with only a Coordinator installed.
- Fixed bug with Build Monitor not restarting after setup/update.
- Improved error messages when DSP parsing errors are encountered.
- IncrediBuild services are now installed with "Interact with desktop" option disabled (note - for clean installation only; will not affect version updates).
- Default max no of agents is now 12 (note - for clean installation only; will not affect version updates).
Changes in Version 1.12
Build System
- Agents with very low memory/disk space will not be assigned to builds (configurable).
- Added support for include directories defined in response files.
- Added option to run build/rebuild/clean operation only on specified project configurations, ignoring sub-projects.
- The //{{NO_DEPENDENCIES}} keyword is now taken into consideration when evaluating dependencies
- Circular dependencies between projects in workspace are now detected.
- /incremental linker switch is now always used correctly.
- Updating dependencies stage is more error-tolerant.
- Fixed bug that sometimes made the linker tool run instead of the lib tool.
- Allow referencing files from intermediate folders (in #include and #import statements, for instance).
- Added option to always generate .SBR files according to information in DSP file.
- Added option to disable/enable compression of certain file types for network transfer.
User Interface
- Added Ability to send pop-up messages to Agent machines from the Coordinator application.
- Added navigation between errors only (skipping warning messages) in build Monitor, using F2/Shift F2 keys.
- Build Monitor will open up faster.
- Added "Enable screen-saver detection" option to Agent settings dialog, that will disable Agent screen-saver behavior altogether.
- When the Agent service fails to start, clicking the tray-icon display will show the last error.
- Added configuration of minimal level of disk space/free memory required for an Agent to participate in a build (in Coordinator Settings dialog).
- Added IP address & port column to coordinator application.
- Added Free/Total available disk space column to Agents list in Coordinator application
- When jumping to an error in a source file, the error line will be centered in the editor
- Fixed problem with filename/line numbers with whitespaces in compiler output.
- Fixed problem with error navigation and especially long output lines.
- Fixed bug in Build Monitor display that may cause certain steps to appear incorrectly.
- Fixed Build Monitor window caption bug.
- Added new tray-icon graphic for "service not running"
- Added new tray-icon graphic for tray-icon initialization.
- Added "Display unavailable Agents" checkbox option to Coordinator view menu.
- Added "Display unsubscribed Agents" checkbox option to Coordinator view menu.
- Improved Build Monitor error handling.
- Added new add-in commands: "Build Active Project Only", "Rebuild Active Project Only" and "Clean Active Project Only".
- Added Agent Settings option to override Build Monitor keyboard shortcuts.
Other
- Dramatically more efficient memory usage, will now:
- Speed up builds.
- Make Agent machines more responsive when performing local and remote builds.
- Fixed memory leak in Build Monitor.
- Fixed memory leak in tray-icon display.
- Fixed crash related to detection of performance data on Agent machines.
- Service will show a message box when failing to start
- IP addresses rather than computer names are now used to connect between network components
Changes for Version 1.11
Build System
- Added support for response files containing command line flags.
- Preprocessor statements in IDL files are now taken into account when determining which files will be rebuilt.
- Bug concerning spaces at end of custom step commands was fixed.
- Linking problem concerning different USE_DEBUG_LIBRARY values in DSP files was fixed.
- Environment variables used in DSP files without being defined now result in a warning.
- Building projects that share intermediate directories will now produce a fatal build system error.
- TLH files can now be included from source files (unless residing in the project's intermediate folder).
- Problem with certain values of /base and /entry linker switches fixed.
- Build won't fail when project contains configurations of unknown target types (like "Xbox Application").
- Problem with default listing file location fixed.
- Fixed problem that produces message: '/Gm' requires '/Zi or /ZI'; option ignored'.
- Multiple target types in a DSP file now supported.
- Fixed bug: Building a DSP file from console, with /cfg=<config that doesn't exist>.
- $(WkspDir) now returns the correct value.
- Warning given for file-level intermediate directory overrides is now given only for non-custom source files.
- Problem sending the correct /incremental linker flag fixed.
- Problem with the output file of LIB sub-projects being included as a source file fixed.
- Crash when building a makefile project with an empty command-line fixed.
- Search path for MSVC tools now fully compatible with MSVC.
- Fixed build system error when building PCH outside the project's intermediate folder.
- No warning is given when projects that don't run cl.exe (Makefile and Utility projects) share intermediate folders
User Interface
- Fixed error message that occurred when workspace referenced a project that doesn't exist in the workspace, or a project that's currently unloaded.
- Fixed problem with F4 key navigation to non-compiler errors in Build Monitor.
- Added option to manually specify TCP/IP ports used by Agent.
- "Updating dependencies.." is now written to output immediately as build begins.
- Number of subscribed Agents now appears in the Coordinator application status bar.
- Agents' memory statistics can now be displayed in the Coordinator application.
- Coordinator application now persists window size and column status.
- Fixed problem with verifying toolbar existence.
- Added port setting to coordinator settings dialog.
- Added Support for localized German version of MSVC.
- Agent Settings dialog now allows suppressing certain system warnings.
- Agent Settings dialog now remembers the last page viewed.
- Added new arrangement of pages in agent settings.
- Added to Agent Settings dialog: "Attempt to create toolbar"/"keyboard shortcuts" for add-in.
- Testing a connection to a non-existent coordinator now fails.
- Coordinator Settings dialog now persists the last opened page.
- Warnings count in the Build Monitor's Projects and Output page will no longer include Build System warnings.
- Batch Build settings per workspace are now not erased whenever a project is added or deleted from a workspace.
- Exception handling in MSVC add-in made more robust.
- Added new informational flags for BuildConsole: /ShowTime, /ShowAgent, /ShowCmd
- All functions on the Agent Settings dialog IDE integration page will be disabled on machines with no MSVC installation.
Other
- Reduced network strain in Agent connection to Coordinator.
- Project files are now loaded faster.
- LIB and EXP files are now cleaned properly.
- Agent and Coordinator port setting separated.
- Setup application file size reduced using Xoreax compression technology.
- Setup application will not install unless run from an Administrator user account.
- Problem obtaining performance data in some systems that caused Agents to remain in the "Initializing" phase fixed.
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